Sub Genres of Horror
I need to determine what genre of
horror I want my hypothetical horror game environment to be placed in. To do
this, I thought I would research into the varying forms of horror games there
are and try to determine the standard sub genres. Once I have done this I can
do more specific research and studies into the focussed sub genre of horror
games.
I found it surprisingly hard to locate a source that gave me concrete evidence in the multiple and varying sub genres in horror games . The best I could find was this website (https://www.worldswithoutend.com/resources_sub-genres.asp) which lists sub genres of horror typically associated in films of a sci-fi, fiction or horror category. What I think will be more beneficial to me is to list off the ones I know relate to horror games and post visuals along side them so that both you and I can get a better understanding of how these different sub genres of horror look aesthetically; because ultimately, picking a subgenre of horror will help me further determine how my 3D environment is going to look!
I found it surprisingly hard to locate a source that gave me concrete evidence in the multiple and varying sub genres in horror games . The best I could find was this website (https://www.worldswithoutend.com/resources_sub-genres.asp) which lists sub genres of horror typically associated in films of a sci-fi, fiction or horror category. What I think will be more beneficial to me is to list off the ones I know relate to horror games and post visuals along side them so that both you and I can get a better understanding of how these different sub genres of horror look aesthetically; because ultimately, picking a subgenre of horror will help me further determine how my 3D environment is going to look!
Lovecraftian Horror:
Call of Cthulhu Dark Corners of the Earth
Call of Cthulhu: Dark Corners of the
Earth is a “survival horror game” developed by Headfirst Productions and
published in 2005 by Bethesda Softworks with 2K Games and Ubisoft for the PC
and Xbox. Although the game does fall under, and can be associated with, the
survival horror genre, I have included it as a sub genre known as “Lovecraftian
horror” which is something I have been researching for my dissertation.
As I have stated in previous posts, Lovecraftian horror comes as a result of direct replications of H. P. Lovecrafts horror fiction (which is true of Cthulhu) as well as work that is strongly influenced by it.
Main themes include the destruction and overcoming of humanity by godly beings, the concept that humans are but mere specs of dust in comparison to what goes beyond our galaxy, civilisation and understanding of life, the loss of mental stability, demonic families, depression, mythos and magika.
As I have stated in previous posts, Lovecraftian horror comes as a result of direct replications of H. P. Lovecrafts horror fiction (which is true of Cthulhu) as well as work that is strongly influenced by it.
Main themes include the destruction and overcoming of humanity by godly beings, the concept that humans are but mere specs of dust in comparison to what goes beyond our galaxy, civilisation and understanding of life, the loss of mental stability, demonic families, depression, mythos and magika.
Various screenshots from Call of Cthulhu: Dark Corners of the Earth, all from IGN
Post-Apocalyptic
Horror: Fallout 3
Fallout 3 was released in 2008 and was
developed by Bethesda. The official genre of the game is “Action RPG” but there
are certainly horrific and scary environments within the game that could be
quite suited in any other horror game.
Dark mysterious buildings, severely limited light sources, disfigured
“mutants” (links in the Ivana Muller's theory that audiences are scared of
creatures that are closely associated with human figures) such as ghouls,
abandoned areas and many other scenarios make for environments and play style
which is strongly reminiscent of horror games.
E3 trailer for Fallout 3
Screenshots from Fallout 3 demonstrating how the post apocalyptic horror is presented, all images from IGN
Splatterhouse
Horror: Splatterhouse
(The game is called splatterhouse and
the sub genre is also called splatterhouse, it basically means strong intense
violence, blood, guts and gore). Splatterhouse was developed by Namco Bandai,
and formerly BottleRocket (until 2009), it was released in 2010. The game is
technically a “beat ’em up” game but there are strong elements of horror in the
game which are closely associated to the sub genre of horror “splatterhouse”.
Various screens from Splatterhouse, all from IGN
Zombie Horror: Left 4 Dead
Left 4 Dead was released back in 2008
and developed by Valve. Officially the game is a first person shooter but it is
also labelled under the horror/survival horror sub genre because the idea is to
survive a horrific zombie outbreak, the FPS elements only really refer to HOW
you’ll be playing the game. Left 4 Dead is quite comical and the acting between
characters is often amusing but there are some sinister moments and darker
characters within the game that push it firmly into the horror game category.
Official L4D trailer
Various examples of how horror is injected into the
environments of L4D, these are screenshots I have taken whilst playing
Action Horror: Resident Evil 6
Sadly, in my opinion, the Resident Evil
series has gone the wrong way in terms of horror as the franchise has evolved
over the years. Less emphasis on the horror and a lot more focus on the action,
guns and cool heroic moves the macho main characters can do (here’s lookin’ at
you Chris). Resident Evil 6 is a prime example of a “horror” game which is
infused with action. The game is still classed as a horror but with the
dominant action packed features, it falls under the sub category of the same
name.
Various screenshots from RE6, all from IGN
Psychological
Horror: Silent Hill
4: The Room
Silent Hill 4: The Room was first
released in 2004 and was developed by Konami. The game is officially classified
as a survival horror game but as I have previously stated, this refers more to
the gameplay mechanics and what the player will be doing -surviving -
throughout the game. There is a sub genre of horror associated with the
psychological affects driven upon the audience and that is why Silent Hill 4:
The Room falls under the sub genre. The game aims to affect the player
psychologically, by this I mean that the Mise-en-scene, visual semantics, style
of play and narrative of the game all seek to manipulate the players emotions
an don't always in a positive manner. Psychological horror is supposed to get
under the players skin, bring our fears from deep within and force overwhelming
senses of anxiety and terror.
Screenshots taken from Silent Hill 4: The Room, from IGN
Sci-Fi Horror: Dead Space 2
Another example of sub genres found
within horror is sci-fi, this means a strong association with space, aliens,
technology and the future. Dead Space 2, developed by Visceral Games and
released in 2011, and has a heavy focus on the sci-fi sub genre. Although the game is primarily an
action horror, with a lot of priorities on action based gameplay, this is still
only a representative description of what the player will be doing whilst
playing the game. They will be witnessing action. The game still falls under
the sub genre of sci -fi horror because of its location, settings, narrative,
gameplay, assets and much more.
Launch trailer for Dead Space 2
Various screenshots I have taken whilst playing Dead
Space 2
Surreal Horror: Alice Madness Returns
Alice Madness Returns was
developed by Spicy Horse and released in 2011. The game falls under the overall
genre of “platformer” but again, this refers to what the players actions more
so than the underlying themes of the genre. It is a horror game with strong
psychological and surreal twists. The environments are beautiful but also
create a feeling of uneasiness and confusion; they are mesmerising.
Various screen shots I took whilst playing Alice Madness
Returns which display the surrealism communicated through the environments
Conclusion
I am really happy that I produced
research because in doing so I have firmly grounded my idea under a sub genre
of horror which enables me to push forward with my main research. Firs of all,
lets just briefly recap the subs just incase any were missed and to generally
round up the post…
- Lovecraftian horror: themes include loss of sanity, mental incapability's, the loss and destruction of human kind, other worldly/god like beings, humanity is but a spec of dust in comparison to everywhere else, magika, the unknown and mythos.
- Post-Apocalyptic Horror: themes include the world ending and nuclear war.
- •Splatterhouse Horror: themes include intense violence, gore, blood, bones, death, bodies and more blood.
- Zombie Horror: themes include…well, zombies? ;)
- Action Horror: themes include over powered characters and weaponry, too much ammo and health, no real threat or danger, the ability to kill most obstacles, anything considered “scary” doesn’t stay scary when you have a fully powered hydra in your hands…hmm slightly biased here :’)
- Psychological Horror: themes include mental decay, loss of sanity, intense emotional control over player, uncomfortable situations, anxiety and severe obscurity.
- Sci-Fi Horror: themes include space, galaxies, aliens, technology, the future, time travel, other planets, space stations and other worldly cultures.
- Surreal Horror: themes include surrealism, incorrect proportions, distortions, confusion, unbelievability, clashing colours, mind tricks, optical illusions and other forms of visual trickery.
For my project I intend to create an environment focussing on the blend between psychological and surreal horror as the two tend to mix together in various ways anyway. I want to build an environment that confuses the player with visual trickery but not in an awe inspiring sort of way, rather in a confusing and un nerving way. I want the surrealism to cause the player to feel insecure and out of control within the environment and I want to ensure that it doesn’t seem quite right. These emotions are also portrayed through psychological survival horror games such as Silent Hill and Eternal Darkness. So I guess my sub genre is “psychological surrealist survival horror“.
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