How Can Uncharted 2
Help Me?
Possible Spoilers
Well other than the game being
amazing, Uncharted 2 can help me a lot visually. When I decided to take on a
jungle-esque,
mysterious environment I thought of this game straight away. During the
later chapters of the game Drake, Elena and Chloe find themselves in the
ancient, lost city of Shambala. Shambala is a mythical hidden kingdom supposedly located somewhere in Inner
Asia. Throughout these final few chapters, the team must battle their way
through the ancient city ruins of Shambala, fighting their way through waves of
creatures who inhabit the lost city as well as a number of main villain, Zoran Lazarevic’s, henchmen.
The environments in these chapters are
stunning and just the kind of inspiration I needed. I am currently struggling
to determine the actual assets that I want to create which is why I have
extended my research period for the project to ensure I can properly determine
my asset list for my project. I can’t begin modeling until I know so I need to
step my game up and push on >:)
Here are some screen caps I took whilst
watching an Uncharted 2 walkthrough on YouTube by Joanastic. As Uncharted 2 is only on
PS3 I was unfortunately unable to take my own screen caps. I will write up a
list at the end of key assets and environmental elements that I find inspiring
and that I could use to influence my environment.
What Influences me
from the Shambala Chapters of Uncharted 2?
• How the vegetation
isn’t only shown through 3D models, it also takes over textures too.
• Consider how texture
patterns can be used to replicate that mysterious atmosphere and correctly
portray an environment.
• Rocks of different
sizes, be creative!
• Broken rubble from
where ancient ruins have aged and deteriorated left lying on the floor.
• Large tree roots
growing up what would have once been beautiful flooring.
• Delicate architecture
in contrast to where it has broken and aged.
• Large scale of
structures such as statues and architecture.
• Consider how natural
plant life would react to the ruins, for example how vines are wrapped around
structures.
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