Notes from the First
Maya Tutorial
Here are the notes that I took to help me remember how to
re-create the initial cube from the previous Maya session.
• Set project in Maya as normal, portalCompanionCube_jls
• Copy the reference
file which will become the reference images into the “source images” folder.
• Enter the
orthographic view (spacebar) > View > Image Plane > Import Image.
• Highlight the
reference images and click the orange & blue ball (bottom right of the
screen, new layer) > name & “reference”.
• Select the polygon s
from the top left of the screen (drop down menu) > Cube now >
(interactive cube) > turn off interactive creation.
• Right click the new
cube shape, select faces, vertex or edges depending on what you need to do.
• Vertex allows you to
move “corners” that you select.
• Double click move
tool, common selection > tick “camera based selection” (then you can select
more accurately).
• Double click on icons
on the shelf to bring up their options.
• Right side >
Inputs (pCube1) > select the width, height & depth > middle mouse to
edit all the attributes.
• To make the cube have
the ridge > right click > select faces > hold shift > select faces
you want.
• Edit mesh (“keep
faces together” selected) > Extrude (found on the polygon shelf, double
click) > Offset.
• Right click and
select edge > double click the lines that follow the cube around.
• Bevel tool (under
edit mesh when the polygon tools are selected)
• Workflow to get the
proper ridge on the cube: Select the 4 squares on 1 face of the cube using the
extrude tool, offset them too 1 & thickness 0 > Now reselect the other
faces and hit the G key to apply to all faces > Now re-select the 4 squares
on a face of the cube > double click the extrude tool but this time set the
offset to 0 and thickness to 0.5 and extrude > now re-select the other
squares on the faces and hit the G shortcut again.
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