Further Research
Okay so I am not sure if I stated earlier but my chosen game
for this project is God of War III. I found some different examples of
architectural concept art and posted it on an earlier post however I now feel
it’s the time to push that research further to aid my initial concept designs
of the door/window.
To help me with this work and getting visual primary references
I bought the book “The Art of God of War (3)” which is full of absolutely
beautiful concept work from the game. The part I was most interested in was the
environments chapter as this contained more detailed concepts of the
architecture and also has some beautiful stand alone door concepts which are
perfect to refer to for this project. Here they are…
I must admit, doors are something I greatly overlook in games.
Doing this project has made me realise the beauty and essence they carry and
just how important they actually are to a game. I mean, a door can be a symbol
of many major elements of a game. They can signify a beginning, middle or end
section. They can represent unlockable areas, hidden
secrets and new areas of for gameplay. They often lead the player through from
one section of the story to another and yet I never sit and really LOOK at
them. I never think about doors in games.
The door I have shown above (with the Spartans, shields and
swords around the side) is actually in integral part of the gameplay within
this section of God of War III. I remember playing it. The eyes of each of
these 10 Spartan soldiers lights up around the door. You must defeat all of the enemies that are
then thrown at you and every one of the main, harder ones you defeat a light switches off.
This is just 1 example of a door that is a part of the core gameplay and is yet overlooked! I'm not saying this is a problem, I mean, it’s a door. All I am trying to say is doing this research has made me think about the smaller details in games that you do just overlook.
Pushing the Research Further!
It’s no secret that the God of War franchise is based upon ancient Greece and it’s mythological
culture. The games are rife with centaurs, minotaur's, titans and, of course,
the ancient Greek gods such as Zeus, Hades and Athena. I figured to fully appreciate and understand
the architecture of the game I would need to look into Greek architecture and
also look into the influences of mythology.
Wikipedia defines Ancient Greek Mythology and
architecture as follows:
“Greek mythology is the body of myths and legends belonging to the ancient Greeks, concerning their gods and heroes, the nature of the world, and the origins and significance of their own cult and ritual practices. They were a part of religion in ancient Greece and are part of religion in modern Greece and around the world as Hellenismos. Modern scholars refer to, and study the myths in an attempt to throw light on the religious and political institutions of Ancient Greece, its civilization, and to gain understanding of the nature of myth-making itself.
Greek mythology
is embodied, explicitly, in a large collection of narratives, and implicitly in
Greek representational arts, such as vase-paintings and votive gifts.
Greek myth attempts to explain the origins of the world, and details the lives
and adventures of a wide variety of gods, goddesses, heroes, heroines, and
mythological creatures. These accounts initially were disseminated in an
oral-poetic tradition; today the Greek myths are known primarily from Greek
literature.
Archaeological findings provide a principal source of detail
about Greek mythology, with gods and heroes featured prominently in the
decoration of many artefacts.
Geometric designs on
pottery of the eighth century BC depict scenes from the Trojan cycle as well as
the adventures of Heracles. In the succeeding Archaic, Classical, and
Hellenistic periods, Homeric and various other mythological scenes appear,
supplementing the existing literary evidence.
Greek mythology has exerted an extensive influence
on the culture, the
arts, and the literature of Western civilization and remains part of Western heritage
and language. Poets and artists from ancient times to the present have derived
inspiration from Greek mythology and have discovered contemporary significance
and relevance in these mythological themes.”
I then decided to look into the architecture of Ancient Greece.
The thing to seriously remember however, is that most of the ancient Greek
buildings that are still around today are ruins or heavily restored to keep
their beauty alive for generations. In the game God of War III, lead character,
Kratos, is actually in the “ancient” Greek period and therefore the buildings
are immaculate (other than when being destroyed through plot, story and
gameplay). This means that I need to
find reference images and information about how they looked at the time, as
opposed to how they look now. To start
off, Wikipedia had this to say about the ancient
Greek architecture…
“The architecture of Ancient
Greece is
the architecture
produced by the Greek-speaking people (Hellenic people) whose culture
flourished on the Greek mainland and Peloponnesus, the Aegean Islands, and in
colonies in Asia Minor and Italy for a period from about 900 BC until the 1st
century AD,
with the earliest remaining architectural works dating from around 600 BC.”
“Ancient Greek architecture is best known from its temples,
many of which are found throughout the region, mostly as ruins but many substantially intact.
The second important type of building that survives all over the Hellenic world
is the open-air theatre,
with the earliest dating from around 350 BC. Other architectural forms that are still in
evidence are the processional gateway (propylon), the public square (agora)
surrounded by storied colonnade (stoa),
the town council building (bouleuterion), the public monument, the monumental
tomb (mausoleum) and the stadium.
Google image result searching for “Ancient Greek processional gateway propylon”
Ancient Greek
architecture is distinguished by its highly formalised characteristics, both of
structure and decoration. This is particularly so in the case of temples where each
building appears to have been conceived as a sculptural entity within the
landscape, most often raised on
high ground so that the elegance of its proportions and the effects of light on
its surfaces might
be viewed from all angles. Nikolaus Pevsner refers to "the plastic shape of the [Greek]
temple.....placed before us with a physical presence more intense, more alive
than that of any later building".
The Types of Greek Buildings
“The rectangular
temple is the most common and best-known form of Greek public architecture.
The temple did not serve the same function as a modern church, since the altar
stood under the open sky in the temenos or sacred precinct, often directly
before the temple. Temples served as the location of a cult image and as a
storage place or strong room for the treasury associated with the cult of the
god in question,, and as a place for devotees of the god to leave their votive
offerings, such as statues, helmets and weapons. Some Greek temples appear to
have been oriented astronomically. The
temple
was generally part of a religious precinct known as the acropolis. According to
Aristotle, '"the site should be a spot seen far and wide, which gives good
elevation to virtue and towers over the neighbourhood". Small circular
temples, tholos were also constructed, as well as small temple-like buildings
that served as treasuries for specific groups of donors.”
“During the
late 5th and 4th centuries BC, town planning became an important consideration
of Greek builders, with towns such as Paestum and Priene being laid out with a
regular grid of paved streets and an agora or central market place surrounded
by a colonnade or stoa. The
completely restored Stoa of Attalos can be seen in Athens. Towns were also equipped with a public fountain house,
where water could be collected for household use. The development of regular
town plans is associated with Hippodamus of Miletus, a pupil of Pythagoras.”
“Public buildings
became "dignified and gracious structures", and were sited so that
they related to each other architecturally. The propylon or
porch, formed the entrance to temple sanctuaries and other significant sites with
the best-surviving example being the Propylaea on the Acropolis of Athens.
The bouleuterion was a large public building with a hypostyle hall that served
as a court house and as a meeting place for the town council (boule). Remnants
of bouleuterion survive at Athens, Olympia and Miletus, the latter having held
up to 1200 people.
Google image result when searching for the Acropolis of Athens
Greek towns of substantial size also had a
palaestra or a gymnasium, the social centre for male citizens which included spectator
areas, baths, toilets and club rooms.
Other buildings
associated with sports include the
hippodrome for horse racing, of which only remnants have survived, and the stadium for
foot racing, 600 feet in length,
of which examples exist at Olympia,
Delphi, Epidarus and Ephesus, while
the Panathinaiko Stadium in Athens, which seats 45,000 people, was restored in
the 19th century and was used in the 1896, 1906 and 2004 Olympic Games.”
Visual Influences Following on from my
Research
Having looked into the background context of Greek and Ancient
Greek architecture I now have a slightly more realised idea of Greek
architecture that not only can I apply to my project but that I can also see
within the God of War franchise. I think
to round this post off (as it seems to be getting a little on the long side
now) I will post up some visual influences that I have found whilst researching
the architecture and that I feel will prove helpful when trying to produce some
concepts for my door. These are NOT be
my work, they are my visual research to aid and back up my written research. I
have found these images through various search engines.
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