Sweet Home
Sweet Home is often considered to be very first survival horror game. It was developed by
Capcom (ironically) and was made years before Resident Evil 1 or Alone in the
Dark 1.
It is considered to be one of Capcom’s main game related
influences for Resident Evil alongside Alone in the Dark and as it is purely
Japanese, I feel it fits perfectly into our project.
Sweet Home was originally a Japanese horror film directed by
Kiyoshi Kurosawa and released
in 1989. IMDB say that “A TV production crew are making a documentary about the
infamous painter Mamiya Ichiro. When they start filming at his old home, they
come under attack from the ghost of the painter's wife”.
The plot is already very similar to that of Resident Evil’s,
‘group go to house, house becomes creepy, strange things start to happen’. It’s
textbook Japanese/Eastern horror and terror.
Sweet Home, the game, was released on the NES (Nintendo
Entertainment System) also in 1989. It was developed and published by Cacpom
and was released in Japan only. The game was actually supervised by Sweet Home:
the film’s director
Kiyoshi Kurosawa so it was
obviously full of film to game cross over's and influences.
Sweet Home, Resident Evil &
Horror/Terror
Linking back to some earlier research where I found an article
written by IGN about Resident Evil and it’s influences, it stated Sweet Home
was one of the biggest. I have never played the game myself and unfortunately
don’t own it so I am relying on videos to draw my conclusions and references
from.
I am going to use, and reference, this YouTube video (and the rest of the play through videos) as my source as I wasn't able to play the game myself:
• One of the key
things I realised upon beginning the video of the play through of Sweet Home
was how the beginning is almost identical to the start of Resident Evil. A
group/team encounter a large, and what seems to be, abandoned building. They
are forced to enter for whatever reason and find horror/terror entities on the
inside. With Sweet Home, it’s a ghost. With Resident Evil, it’s zombies (and
other things).
• The music in Sweet
Home, despite being in 8bit, is also very creepy which adds to the
horror/terror. Resident Evil also has similar creepy music playing as the
player progresses through the story.
• The gameplay settings
are very similar too, as I mentioned, there is a team of players in both Sweet
Home and Resident Evil 1 of which the user gets to chose a character to play.
This character has a different plot/storyline and will affect the way the game
turns out in the end.
• From what I have
seen, Sweet Home makes use of the gameplay feature in which players need to
find specific items to progress through the story. This is a great way to
inflict horror/terror into a player. I know this from playing Resident Evil
many times, I remember the panic of not having an item when you need it, you
are scared to have to go back around the mansion to find it in case you take
damage or use precious ammo – supplies are always rare and limited.
• One minor but funny
observation I made while watching the play through of Sweet Home was where the
characters opened a door. The game is from a birds eye perspective and uses a
fixed camera for this very reason (plus the game is old and this is all they
could ‘manage’ back then). When the characters open the door the game goes into
a semi 3D perspective where the door is in front of the player on the screen,
it then proceeds to open slowly with an intense creak. This is exactly the same
in Resident Evil. Despite the fixed/static cameras the game goes into a first
person view to open doors. This is incredibly scary, I remember always being in
fear, anticipating what would be on the other side of the door I had just
opened as it was making such a big deal about the door.
• Sweet Home was
released on the NES and games of its time had not moved into the 3D realms.
This lead to many games having a birds eye view, as if the played was sitting
in the roof watching everything happen. I would like to make a study and say
that this is similar of the fixed camera angles in Resident Evil.
Horror/Terror Conclusion
The conclusion I am going to draw from this is similar to that
of my Alone in the Dark conclusion. It is this…HOW SIMILAR ARE THESE GAMES?!
It’s wonderful to see such influences being taken from generation to generation
and seeing just how the survival horror genre was born.
So far I have found eastern and western mixtures of influences
all thrown in to the cooking pot that is “survival horror”. What I plan to take
from Sweet Home is it’s apparent plot and settings that are almost identical to
Resident Evil. I will do another blog post showing the images I have chosen
from my research that I will use in my presentation to show the influences,
their western or eastern backgrounds and how they have bought horror and terror
into the survival horror genre.
No comments:
Post a Comment