Setting the Project
Okay, so I am back at uni for my second year! Woo! Oh,
wait, where did summer go!? Believe it or not I actually did some personal work
over summer which I planned to post about as I produced it but lets just say it
didn’t go as smooth as I had hoped ;)
Luckily I learnt quite a lot and now feel more
comfortable with Maya (yes, along with the many “fatal errors” and random
crashes I experienced!). I will post it up as the term goes on.
SO! The new project. It really is a good one. We have
been given the brief to basically take a video game and fully modernise it for
a current generation audience.
The objective of this project is to re-imagine
an existing Intellectual Property (IP) or franchise to meet the demands of a
modern audience. Working in teams, you will create a comprehensive Game Design
Wiki based on a selection of games provided for reinvention.
We are to work in groups to produce a design document on
our game idea as well as pitch our document in a 10 minute presentation. The
games we were able to choose from were:
Medal of Honor
Developed by
DreamWorks interactive, published by Electronic Arts. Story created by Steven
Spielberg. First released 1999.
First person/Multi player options
Genre - War (WW2), History, documentary elements.
The Portopia
Serial Murder Case
Designed by Yuji Horii and published by Enix. Sophisticated for
its time as a interactive fiction - Influential title that defined the visual
novel genre on games.
First released on June 1983
First person perspective/narrative
Genre - Investigation adventure.
FlOw
That Game Company -Created by Jenova Chen and Nicolas
Clark Debut game of That Game Company precursor to Flower, originally released
as a flash game.
Genre - Art, Abstract, Innovative, Immersive, Casual
game.
Fatal Frame II: Crimson Butterfly known
in Japan as Zero:Akai Cho and in Europe as Project Zero II:
Crimson Butterfly
PS2 2003 and Directors cut 2004 Xbox 3rd Person/1st
person
Genre - Horror/survival
Moshi
Monsters 2007
Mind Candy. Clear influences from Pokemon/Tamagotchi/Pet Society - 65
million registered users 150 territories worldwide, amalgamation
Genre - multiplayer online, social, intensive
merchandising, transmedia.
I am in a group with Stacey Bone and Olive Viles who I
worked with previously for an contextual studies project in year 1. We decided
to go for survival horror game Fatal Frame II
(Project Zero).
We are really lucky because we all love horror as a
genre so the chance to re invent an old survival horror game is going to be
great fun for us! We already have a lot of ideas floating around and as far as
first drafts go we have the main concept behind our game sorted.
I will post up our ideas so far tomorrow. I am on the
verge of diving into a lot of research for our game idea as well as writing up
a trip we made as a group today to Norwich Castle as part of our research and
influences. Watch this space!
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