Phobias & Symptoms
Here is the research I have done on phobias and symptoms
which will all bare an impact on our main character while she is in the hell
museum.
To begin with, here is a list of very common phobias
people have which I think will fit nicely into our game.
Phobias
Acrophobia: Fear of itching or of the
insects that cause itching.
Possible fear linking back to X's
childhood caused from neglect and bad interactions with insects.
Achluophobia: Fear of darkness.
Common phobia, X could just generally
have a fear of the darkness; this will be helpful concerning gameplay.
Acrophobia: Fear of heights.
Could link nicely in with environments
or monsters in the game being tall/doors opening to vast falls.
Aeroacrophobia: Fear of open high
places.
Another linking in with environment,
top floor of the museum and large, eerie open rooms.
Agateophobia: Fear of insanity or
becoming insane.
Relates to X and the fact that the
game is about her possible mental
illness from repressed memories, bad family, psychotic episode etc.
Arachnophobia: Fear of spiders.
General common phobia, could link in
with character/monster design and effect gameplay.
Automatonophobia: Fear of
ventriloquist's dummies, animatronics' creatures, wax statues or anything that
represents a being that appears to have feelings or perceptions.
This just sounded creepy to me and
could affect anything in the game.
Autophobia:
Fear of being alone, by oneself or solitude.
X is all alone in her life, her
Granddad has died and her parents are useless. The hell museum is a metaphor
for this anyway which means this could be seen through clever gameplay
mechanics.
Bacteriophobia:
Fear of bacteria.
Could link in with gameplay mechanics
and environments.
Basiphobia or
Basophobia: Fear of not being able to stand and
walk.
If X is rendered unable to walk or
takes damage in the hell museum then this could affect her further.
Batrachophobia:
Fear of amphibians, such as frogs, newts, salamanders, etc.
Possible phobias from X's childhood,
repressed memories coming back to haunt her of bad encounters with the above.
Could be seen throughout the hell museum to cause panic for X.
Blennophobia:
Fear of slime.
Something to consider with the
environments.
Bogyphobia:
Fear of the bogeyman.
May sound funny but perhaps the
bogyman is a repressed memory/metaphor of the fear/hatred for her rubbish
childhood and crappy family.
Cenophobia or Cenotophobia:
Fear of voids, empty rooms, barren spaces. (Kenophobia).
Links in nicely with the environment
ideas we have for the game and how X would react when facing them.
Claustrophobia: Fear of confined
spaces.
X could have this as a result of her
childhood/just be something that she unfortunately suffers. It could affect the
gameplay in interesting ways.
Cleisiophobia, Cleithrophobia or Clithrophobia:
Fear of closed spaces or being locked in an enclosed place.
Similar to the above, could have a
really unique way of affecting X when she encounters these types of
environments in the hell museum.
Counterphobia:
Term used to described those seeking a feared object or situation rather than
avoiding it.
This could give us room for a lot of
interesting gameplay elements, things that X feared when she was a young girl
fall under this category as do other things that she might have repressed over
the years.
Daemonophobia or Demonophobia:
Fear of demons.
Could link in with the monsters of our
game; being demons of her imaginations, mental stability and repressed memories
all in one.
Dementophobia:
Fear of insanity or becoming insane. (Agateophobia, Maniaphobia)
Perhaps the further into her
metaphorical insanity she goes (the hell museum) the more she fears what's
actually going on and this could play and bare impact on the
gameplay and things X witness's on her venture.
Dermatophobia or Dermatopathophobia or Dermatosiophobia:
Fear of skin disease, lesions, or cracks of the skin.
This could bear impact on the monsters
and X's reactions to them, it could explain her behaviour towards the monsters.
Entomophobia:
Fear of insects. (Insectiphobia, Insectophobia).
Another common phobia, again 1 that X
could have picked up during her childhood and would affect her during her time
in the hell museum being a part of gameplay and trickery to upset and confuse
her.
Hadephobia:
Fear of Hell. (Stigiophobia, Stygiophobia)
I thought this would work quite well
on a metaphorical level, the hell museum
is a metaphor for everything bad in her life becoming un-repressed and
manifesting itself inside the hell museum as a metaphor of her life. This is in
turn, her own hell and she should be scared of it.
Herpetophobia or Herptophobia:
Fear of reptiles or snakes.
Another common phobia we could use to
impact the gameplay somehow.
Hormephobia:
Fear of shock.
If something makes the player jump or
shocks them then this could be an affect being pushed onto X as she makes her
way through the hell museum. Her fear building up more and more from shocks
dealt to her in various ways and form.
Homichlophobia:
Fear of fog or humidity.
This would have a direct impact on the
environments and is something we have already considered to be a crucial
element of gameplay and environments. Whether we implement
this into the gameplay mechanics or leave it as a given piece of information (X
is in an uncomfortable setting, no need to slap a phobia on top of it; she is
already scared) is yet to be discussed with my group. I just thought it was
interesting as an stand alone phobia.
Hydrophobia: Fear of water.
A common phobia, another to link back
to a possibly repressed memory, flashback or environment setting.
Insectiphobia or Insectophobia:
Fear of insects or bugs.
Another common phobia which could be
called in for when regarding the gameplay mechanics.
Isolophobia: Fear of solitude or being alone.
This would be an interesting phobia to
play around with regarding gameplay. X will be alone for the gameplay (there
are no companions or co - op options) so this could be
the kind of thing that creeps in now and then in various forms to cause effect
on the visual gameplay.
Kenophobia:
Fear of voids, empty rooms, barren spaces.
Similar to another phobia mentioned
previously but can be great influence when it comes to designing the
environments and how X would react to them.
Keraunophobia or Ceraunophobia:
Fear of thunder and lightning.
Another common phobia which could be
used throughout the game to cause fear in X and have effect on the gameplay.
Ligyrophobia:
Fear of sharp or loud noises.
Another common fear which could be
played on when thinking of monsters and possible jump scares in the game. This
will all have effects on the gameplay itself for both X and the player.
Lygophobia:
Fear of being in dark places or darkness.
Common fear in many people and will be
used consistently throughout our game world to entice as much fear as possible
in the player through use of X.
Maniaphobia:
Fear of insanity, becoming insane or of seeing others who are mentally ill.
Similar to a fear mentioned previously
but include the fear of seeing those mentally ill, do we consider her parents
mentally unstable after the death of X's Fathers parents, the estrangement of
X's Mothers parents AND the loss of their baby son? Maybe this is WHY X fears
seeing those who are mentally ill for fear of her own sanity?
Methyphobia:
Fear of alcohol, drinking alcohol or becoming an alcoholic.
Directly linked to her parents abusive
nature towards alcohol and the fact they were borderline (practically full on)
alcoholics in front of her.
Mycophobia:
Fear of mushrooms.
Could be linked through to X's parents
and their drug abuse (magic mushrooms?)
Necrophobia:Fear of
corpses, death or dead things.
This could be played on heavily within
the environments to cause fear in X and the player.
Neopharmaphobia:
Fear of new drugs or medicines.
Links to X's parents drug
(prescription and illegal) abuse.
Noctiphobia:
Fear of the night.
Possible night time setting, perhaps
something to do with a flashback causing this fear in X.
Ophthalmophobia:
Fear of being stared at.
This could be linked to monster
behaviours and could lead to scary gameplay for the player.
Phasmophobia:
Fear of ghosts.
a fairly common phobia, could be used
to cause fear in the environments.
Psychophobia:
Fear of mind or psyche.
Fear of X's own mind just sounds
clever and is the idea we are going for, it fits nicely into the narrative we
have. She would literally fear herself (perhaps when she looks in the health
mirrors).
Satanophobia: Fear of Satan, Satanic control or devils.
Metaphor for the museum?
Sciaphobia or Sciophobia:
Fear of shadows.
Used heavily in our environment design
to create fear in the player and X. Could cause clever gameplay.
Selaphobia:
Fear of flashing lights.
Jump scares for the player possibly? X
could have a fear of flashing lights as a repressed memory of an ambulance
taking her dead granddad away? (something like this anyway).
Stenophobia:
Fear of narrow spaces.
Heavily focused on the environments
here and the use of space when monsters are around to impact the gameplay for
X.
Teratophobia:
Fear of monsters, bearing a deformed child or deformed people.
Fear of monsters is more what X would acquire
while in the hell museum but fear of deformed people of children could link to
her dead baby brother and his monster form in the museum?
Thanatophobia or Thantophobia:
Fear of death or dying.
Perhaps there are moments where X
thinks she has died and is in hell, the fear she faces just from the museum
could be overwhelming and cause for things to happen gameplay mechanic wise.
Trypanophobia:
Fear of injections.
Could link back to X's parents and
their drug abuse, fits nicely with the idea of needle spawn environments which
could then effect X's behaviour through gameplay.
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I think these are really helpful, especially when I try
to imagine just how the gameplay could b e effected by traits of X’s character
and more specifically, her phobias. I will run these past the group and with
them, try to narrow down the list so we can allocate them to X and her
personality/character.
Another element of X’s life, personality, repressed
memories, crappy childhood etc will be this mental illness she is trying to
escape in the hell museum. To represent this in gameplay we need to understand
her symptoms and how they will be
reflected in the game itself.
We finally came to the conclusion (after one of our
earlier group crits) that we shouldn’t *name* the mental illness X is suffering
from in this museum but rather allocate her symptoms that she might suffer
throughout the game (all of which affect the gameplay) which all point and hint
towards an illness. This way we are left more room to manoeuvre with gameplay
and our facts.
After some group discussion and research (all posted on my blog previously) we came to the conclusion to say that she is going through a “psychotic episode” that was triggered from her fall in the museum which is what causes her to fall into her alternate reality museum; a metaphor for possible mental illness creeping in as a result of her awful life.
After some group discussion and research (all posted on my blog previously) we came to the conclusion to say that she is going through a “psychotic episode” that was triggered from her fall in the museum which is what causes her to fall into her alternate reality museum; a metaphor for possible mental illness creeping in as a result of her awful life.
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Here are the symptoms often faced when going through an
psychotic episode which I also think would work really well for the gameplay
mechanics and influence how we affect X through the game and how she might
react to certain situations. For now, here are the symptoms (semi finalised).
Symptoms
Hallucinations/Delusions
Could cause X to hallucinate in her
environment; maybe this causes flashbacks. Maybe she hallucinates positively
but then ends up back in hell museum. Perhaps this is shown to the player in a
1st
person perspective and can be genuinely terrifying; if you hallucinate monsters
or shadows.
Disturbing Thoughts
Disturbing thought could be seen
through flashbacks, areas of environment could become infected (almost as if
her mind is becoming infected). This could be seen through the 1st person perspective.
Confusion
Confusion could be caused as a result
of the player reading a note left by their sane or insane self throughout the
museum. This confusion could be reflected through screen distortion obscured
view.
Lack of Self Awareness
Perhaps her lack of self awareness could cause the
character to do as they wish; perhaps the player wants her to go forwards but
she jolts to the side instead, causing confusion in the player and showing the
lack of self awareness in X.
Disorganised or Incoherent Speech
Perhaps X tried to read at certain
parts of the game but if the darkness has consumed her body too much then she
starts to suffer from incoherent speech and
mumbles to herself during gameplay and is somehow dis organised (perhaps
the map doesn’t appear how it should do?)
Strange Behaviour
Strange behaviour is interesting
because we could do anything in terms of gameplay mechanics, have it affect the
player an a variety of ways (strange movements, jerk reactions, camera flashes,
random photos, things that will confuse the actual player).
Slowed and Unusual Movements
Similar to that of the above, we could
physically affect the gameplay so that the player is confused. We don’t want it
to be annoying so we need to obviously work on this but the idea would be that
X’s movement had a mind of its own as it tries to reflect this symptom.
Possible Schizophrenia
I thought it would be cool to have a
monster that mumbles and whispers when X is near it. Its almost like a physical
warning that one of her “illness/symptom/phobia” monsters is near by and
perhaps to be cautious? How scary would that be D:
Now you have a better understanding of our ideas for how
the illness could affect gameplay for both X and the player. I think there is
lots we could do to make a genuinely horrific game. I really find these ideas
inspiring for our game and its mechanics, I think we have room to concept up
something truly unique and clever; an terrifying experience. Sure it still
needs a lot of work but luckily I am in a dedicated team ;)
BRING IT ON!
BRING IT ON!
I'm gonna copy/paste ones I really like and sound easy to play around with :) Might end up being a long comment D:
ReplyDeleteAutomatonophobia: Fear of ventriloquist's dummies, animatronics' creatures, wax statues or anything that represents a being that appears to have feelings or perceptions.
Keraunophobia or Ceraunophobia: Fear of thunder and lightning.
Ligyrophobia: Fear of sharp or loud noises.
Maniaphobia: Fear of insanity, becoming insane or of seeing others who are mentally ill.
Ophthalmophobia: Fear of being stared at.
Teratophobia: Fear of monsters, bearing a deformed child or deformed people.
They are all very easy to manipulate in the gameplay and are broad fears for the most part that affect a lot of people :D Maybe more specific phobias can relate to the specific events we need to think of that will be in the story.
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Lack of self awareness sounds cool. Kind of like when Daniel collapses when he gets too 'insane'/ So when she's really stressed out her movement controls will be messed up?
Everything else sounds really good but I don't need to elaborate on them really ;)