Friday 29 March 2013

BA6 | Specialism #04


How Can Uncharted 2 Help Me?

Possible Spoilers 

Well other than the game being amazing, Uncharted 2 can help me a lot visually. When I decided to take on a jungle-esque,  mysterious environment I thought of this game straight away. During the later chapters of the game Drake, Elena and Chloe find themselves in the ancient, lost city of Shambala. Shambala is a mythical hidden kingdom supposedly located somewhere in Inner Asia. Throughout these final few chapters, the team must battle their way through the ancient city ruins of Shambala, fighting their way through waves of creatures who inhabit the lost city as well as a number of main villain, Zoran Lazarevic’s, henchmen.  

The environments in these chapters are stunning and just the kind of inspiration I needed. I am currently struggling to determine the actual assets that I want to create which is why I have extended my research period for the project to ensure I can properly determine my asset list for my project. I can’t begin modeling until I know so I need to step my game up and push on >:) 

Here are some screen caps I took whilst watching an Uncharted 2 walkthrough on YouTube by Joanastic. As Uncharted 2 is only on PS3 I was unfortunately unable to take my own screen caps. I will write up a list at the end of key assets and environmental elements that I find inspiring and that I could use to influence my environment. 

 
What Influences me from the Shambala Chapters of Uncharted 2?
 
  How the vegetation isn’t only shown through 3D models, it also takes over textures too.
Consider how texture patterns can be used to replicate that mysterious atmosphere and correctly portray an environment.
Rocks of different sizes, be creative!
Broken rubble from where ancient ruins have aged and deteriorated left lying on the floor.
Large tree roots growing up what would have once been beautiful flooring.
Delicate architecture in contrast to where it has broken and aged.
Large scale of structures such as statues and architecture.
Consider how natural plant life would react to the ruins, for example how vines are wrapped around structures.

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