Monday 31 October 2011

Drawing Class

Life Drawing
I forgot to blog about my first ever life drawing class that I had last Wednesday. Unfortunately I didn't feel 100% comfortable with my drawing as I'm not used to standing up whilst working or working incredibly quickly (2 minutes per drawing). Having said this I thoroughly enjoyed it and understood why we were asked to do such a rapid task.

Am I happy with my final drawings? No, but then again I tend to take this attitude with my work. This was the first assigned academic drawing I have done in quite a while and whilst I was incredibly excited I also felt that I didn't produce as quality work as I know I am capable of. Still, it's all about learning and practicing which I am enthusiastic about.


Top: 30 minute drawing (I felt under pressure to make it look good, so I didn't get as much done as I could have done, having said that I was really concentrating on proportions which I feel are fairly accurate)
Bottom: 16 miniature a5 drawings all ranging from being done between 1 & 7 minutes. 

What did I Learn/Need to Work on?
  • Try to draw with clear and precise lines when drawing fast
  • Try to draw with a heavier style so that you can actually see what’s on the paper
  •  Get used to working fast and concisely
  • Work with proportions
  • Drawing from life
  • Working with charcoal
  • Working standing up 

Project 1: Design a Board Game


Catching You up on the Concept Art for the Game & Board 
I said yesterday that I would post up some of the images that we have of art styles, squares concepts and other pieces of artwork the group have done so you can picture what I have been talking about for the past 4 weeks. Unfortunately none of this is my own work, I am using purely as an example so that I can talk about our game and you can visualise what we have been working on. Even though this isn't my work that doesn't mean I haven't had a say in how it looks and how it has turned out. We are a very talented group visually and we all had strong ideas on how all the aspects of the game should look so despite not having done any final concepts myself, I still helped with the ideas behind the concepts and helped the group achieve the fantastic work I am about to post up.


Box/Character Art
Here is a mixture of concepts from Charlie & Kane. As you can see, we have kept a simple cartoon style to the concepts. Kane was lead character artist and Charlie was in charge of the box along with the art on and inside the box.



Board & Mannual Concepts
Here is some work from Olive, our really talented environment artist. These are being used to influence the board design and also as backgrounds for pages in the manual, rules, cheat sheets and also in our research PDF document.


Concepts for the Trap Triangles, Chance Squares, Reward Card, Reward Cards & Chance Cards. Also, Totem Pole Concept.  
Now it's time for some concepts from Sophie, Shaun and Kane. Sophie and Kane were in charge of chance card and square artwork, trap triangle art and reward cards and squares. Shaun is our main board designer/artist. He did some concept work on totem poles which I have also included here. 

Typography Concepts
Finally (but in no means least), here are some examples of the typography of the board game by George. He has cleverly mixed items of a cowboy and Indian nature (sheriff badge, horse show, rope, guns etc) to create an influential type to accompany the box and manual of the game.