Back
to blogging! After our hand in of the major projects we were doing, we were
given this new project based around projection mapping. What is projection
mapping, I hear you ask. Well, Wikipedia defines 3D projection mapping as a “method
of mapping three-dimensional points to a two-dimensional plane”. In other
words, a digital image in video form is projected onto a surface (buildings and
objects work well) in order to produce an effect on that subject. Common
elements show videos where a building is crumbling away or gushing with water.
Clever lighting effects are used to bring a 3 dimensional element to the
display also.
Our Project
We have been given the project to research, design and develop a
site-specific, projection-mapped light show to accompany the undergraduate
exhibitions here at NUCA. My understanding is that it needs to promote the university,
its beautiful buildings, accompany the graduation shows and either promotes all
the courses of be Games Art and Design themed.
I am in a group of 4 people consisting of myself, Sophie, Robin and Charlie. We are Team Super Awesome. The project should go well because we all worked together for the board game project and worked well as a group so this should be fun. As a group we already have a few ideas floating around, 1 based outside and 1 based indoors. Right now we might try and design both as part of 1 big coherent design but depending on time and how long we take doing storyboards and working, we might only be able to push out 1 main idea.
Right now I don’t want to go into too much detail on our idea as it’s not fully finalised. What I will say is that we are looking into audience participation, mini interactive game sections utilizing the light and sensors (think huge floor pianos), “shock factor” graphics/floor and mind tricks (similar to the floor artists who draw huge holes in the floor and no matter how many times you tell yourself “it’s just a drawing” you can’t help but feel nervous) and also, as a “grand finale”, we’re looking into trying to utilize the water of the river that flows under the bridge near Guntons building. By this I mean, as a really simple example, if there is water gushing out from the building as part of the 3D light projection, then maybe the water in real life will become lit up and make genuine splashes, adding to the realistic elements of the projection, but adding a new and, as far as I am aware, un “done” element.
I am in a group of 4 people consisting of myself, Sophie, Robin and Charlie. We are Team Super Awesome. The project should go well because we all worked together for the board game project and worked well as a group so this should be fun. As a group we already have a few ideas floating around, 1 based outside and 1 based indoors. Right now we might try and design both as part of 1 big coherent design but depending on time and how long we take doing storyboards and working, we might only be able to push out 1 main idea.
Right now I don’t want to go into too much detail on our idea as it’s not fully finalised. What I will say is that we are looking into audience participation, mini interactive game sections utilizing the light and sensors (think huge floor pianos), “shock factor” graphics/floor and mind tricks (similar to the floor artists who draw huge holes in the floor and no matter how many times you tell yourself “it’s just a drawing” you can’t help but feel nervous) and also, as a “grand finale”, we’re looking into trying to utilize the water of the river that flows under the bridge near Guntons building. By this I mean, as a really simple example, if there is water gushing out from the building as part of the 3D light projection, then maybe the water in real life will become lit up and make genuine splashes, adding to the realistic elements of the projection, but adding a new and, as far as I am aware, un “done” element.
Examples of Projection Mapping
Projection Mapping Utilizing Real Life Objects
Projection Mapping Like a Game
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