IOS Game and Story Update
I said previously that my story needed a re think for my
game. I was in the process of deciding just what these changes were but I feel
that I finally have something that I am happy with and will work better with
the style of game I want this to be.
Originally this was a game where a young boy wanders into a
cave and finds a portal, this mysterious portal takes him to a world full of
animals and creatures all of which he can ride through various levels and
areas. Having done concept work for this game and having been thinking about it
constantly, I realised I just wasn’t happy with the idea. I needed more
simplicity and more structure. This story had structure but it wasn’t as simple
as I had previously and initially thought. That is when I realised I needed to
change my idea. Here is what I am now happy with (I think).
Title: DINO RIDE
Platform: IOS (but I guess it could also work on Android, PC, PS3 & Xbox)
Genre: Adventure
Players: Single player campaign and multiplayer race/time attack mode.
Sypnopsis: DINO RIDE is a heart warming tale of a young boy, Deano, who
dreams of befriending a kind dinosaur called Cito (pronounced see-tow). In
these dreams, Cito needs Deanos’ help to find all the lost dino eggs.
The player will control Deano riding on Cito through a
variety of different levels while trying to avoid any dangers. The player needs
to collect time clocks scattered around every level to ensure that Deano doesn’t
wake up from his dream before he has helped Cito find all the lost dino eggs.
During levels there will be certain opportunities for Deano
to jump off of Cito and ride other creatures who will take him to a special
part of the level which would be inaccessible to Cito (in a similar environment
though). These creatures will help Deano find more eggs for Cito.
Every level will have a specific amount of eggs to collect
and will become increasingly harder as they progress giving the player less
time to complete levels and find eggs. Players will also have to have a sharp
eye to find the special extra creatures in some levels so that they can find
all the eggs for that level. At the end of every level Deano and Cito will find
1 main egg which will allow them to pass through to the next level. Provided
that the player collects enough time clocks throughout the level to keep Deano
asleep and dreaming, the player will have enough time to reach the end and
collect the egg.
Levels will flow seamlessly from environment to environment
as the player progresses through the game. Levels will be split up into
sections that the player chooses from the level selection screen on their
device. This gives players the chance to see how well they did on certain
levels and whether they collected everything they could. Score will be based on
how many eggs were collected, how quickly they get through the level, how many
clocks they collect and if they find the “hidden” creature to ride on certain
levels.
I have probably forgotten some key information and I will remember as soon as I hit "post". If that is the case, I will edit/do another update with the details so the story and idea of the game is clear. Please leave feedback if you have any opinions, thanks.
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