Extra Maya Notes
I have been pretty slack with my blog this term so I am going
to write up everything I can now so that I can rest knowing it has been done. I
am still in the process of doing my main bits of animation work, I have a
successful ball animation which I feel shows clear squash & stretch to help
the animation appear realistic. As far as a 1st animation goes, I am
proud of it but I am sure ill do more work to it at a later date. I will post
pictures and hopefully a rendered video of the bouncing ball soon also.
As for Moom, well I have been
having some technical issues which I believe are a mix of working on an out of
date laptop and not feeling 100%
confident on the software quite yet but I will get there. I will post up work
as it gets done (hopefully) along with videos and screen shots of how I am
achieving what I am doing.
For now, I will post up all the remaining notes I have on Maya
and animation that I had been taking during the lectures and practical sessions
over the last few weeks.
How to set a project in Maya
File > Project Window > name your project (in this case,
we are naming our main project folder “charAnimation_walk/run/jump_jls) OR ballAnimation_jls)
Then, while Maya is open, go File > new scene “extra options” (small square icon) > real time 30fps > charAnimation_walk_jls_000.mb
Then, while Maya is open, go File > new scene “extra options” (small square icon) > real time 30fps > charAnimation_walk_jls_000.mb
You must remember to reference your work by going File >
create reference> select your rig from the main project folder (in this
case, Moom & the ball
should be listed under the “scenes” sub folder) > reference.
Whenever you desire to change to animating a new object or work
on a different animation simply choose “set project” under file and select the
project you want to work with. Maya will now automatically direct you to this
project, its main folder and all the sub folders you need regarding Maya.
First Project in Maya
Following on from our
maya inductions and
researching into the different types of animations we were given a ball with a
rig ready to be animated. Our task was to successfully animate the ball so that
it bounced convincingly with the clear use of squash and stretch. Here is my attempt...
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