Mudbox Notes from Lectures & Practical
Sessions
Here are a collection of notes I was able to make during previous lectures and practical sessions of
Mudbox. I'm really enjoying the Mudbox sessions, I feel that it will be a tight
fight between 3D modelling and digital sculpting (although very similar) as to
which I will follow further. All I can say right now is I want to give the
sculpt my best go, the only problem that I face are with my laptop, it’s not
exactly cut out for digital sculpting. I have ordered a new custom built pc and
I am just waiting on my new monitor which I hope to get in a week so I can
really put the last couple of weeks left till the deadline to good use on my
sculpt.
Hold “B” to re-size your brush
“ctrl” will make an indent to your sculpt
“shift” will smooth your model
Select the “grab” tool to move large sections of your sculpt
Freeze tool > blue mask > want to be affected when using
grab tool
“Freeze” tool, hold “M” to affect the strength of the blue
& use “ctrl” to remove the blue/frozen areas.
Start in low level polygon mesh to block in initial shapes
Try to get the proportions of your sculpt correctly in the
lowest sub divisions before you start adding in detail in higher subs.
Make sure the top lip sits on top of/further over the bottom
lip.
If you create a hole on your sculpt DONT use the sculpt tool to
fill it up, use the “FILL” tool.
If your structure isn’t quite right, you can drop down into
lower subs, move the area (chin, ears, nose etc) and when back in a higher sub it will move the detail.
Generally work by making a shape then smoothing it over.
No complex saving methods like in Maya (files are saved in .mud
files) just open the programme and go!
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