Research and Preparation for Animating Moom
Having had most of our Monday lectures now covering animation,
how to use maya and being introduced
to Moom I figured it was time to start doing some research into animation
styles.
I found a lot of videos from other people who had also animated
Moom but some weren’t great. I had to filter through alot to find some decent
ones which I could study and use as reference and influence for animating my
walk, jump and run cycles.
To update you on our projects, we are being asked to produce a
walk, run and jump animation cycle using a pre made character. This will be my
first time ever using this software on my own to produce work and I am a little
nervous.
Here is a really good walk cycle I found by YouTube user gajjarchintan08...
Here is a really good walk cycle I found by YouTube user gajjarchintan08...
The next video is by YouTube user brunovillart who has created a
decent running cycle for Moom....
Finally, here is YouTube user utkarshvaidya who demonstrates a
jump cycle with Moom...
Having watched these videos I tried to re create cycles of my
own briefly to see if I could get anything to work...I couldn’t. It wasn't just
Moom being awkward, it was me realising that I wasn’t becoming very good
friends with maya and it’s animations.
I realised I needed more research into the cycles and I needed
to look further into what we were being asked to do so I could fully understand
and create cycles that were of a half decent nature.
The Walk...
I know that alot of
people have also found this blog called “IdleWorm”
http://www.idleworm.com/how/anm/02w/walk1.shtml
but it really is very helpful when trying to grasp the walking
animation. It goes through key frames, how the body looks at different points
of the walk and shows you the possible outcomes which was really helpful, as
well as step by step guides.
This
lead me on to finally being able to create a half decent walk cycle...
I think the legs of the walk are a tad static but I just can’t
alter them without Moom’s hips becoming really
deformed and me having the change his stance altogether which makes the walk
look very different. I am happy with his arms and I am pretty proud of the way
his hands flow through the walk cycle.
The Run...
Having finally completed my walking cycle (after many, MANY
failed attempts and rubbish outcomes) I felt confident enough to dive right in
and produce the running animation. Using the video I posted earlier and also
this website, http://www.the-flying-animator.com/run-cycle.html, as guides I
was able to create this...
The main thing that upsets me about the running cycle I have
created are Mooms eyes, they are a
little bit all over the place. 1, I have no idea why and 2, even though I key
framed them in place they still seem to move quite violently as he runs. I was
thinking of saying that I had done it on purpose for effect but I don't think it
will work...
The Jump...
I will admit that
animation really isn't my “thing”. We were told some people get the hang of it
straight away and others don't. Well, I am “others”. I just cant get good
enough outcomes and I am finding it very frustrating. Having said this, here is
my final animation, the jump cycle. This is slightly over exaggerated and has a
more comical look but I'm
not too fussed.
I liked to pause the jump cycle half way through and pretend I
was watching the Matrix, sadly I wasn't watching the Matrix and crashed back to
earth with this increasingly comical jump cycle that I have created. I am
fairly happy with it considering the pain I went through to lift Moom off the
floor. I would like to make the arms work better but sadly, time does not allow
me.
Project Conclusion
Whilst I can appreciate everything an animator has to go
through I can’t see myself having a career based upon it. I was beyond
frustration throughout this project and I feel that my other work might have
even suffered because of it. The time taken to produce my animation was
definitely underestimated but having said that, I am not sure if I would have
been able to put more hours into the cycles knowing how frustrating it could
become.
On a slightly more positive note I am generally pleased with
the outcome of my animations. If I could do anything differently I would have
used the graph editor to alter the animations themselves as opposed to relying
on key frames but again, time and frustration tore away at me. Generally I
think for a first attempt with the software and animation, a fairly good
effort!
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