Designing the Inventory
So, what have I been doing? The past week has seen
me neglect my blog in favour of practical work. Gameplay so far has lead me
through much more research and written based work and I was getting sick of it, I needed to be
creative. Especially following the email MC sent us stating the document should
be more creatively inspired.
Luckily gameplay does give me the room to be creative
and produce practical work. As seen previously in my blog, I created a 3D
asset design of Lianna’s camera. Something I’m actually pretty proud of!
The next area I thought I would focus on was Distorted
Deliriums inventory screen as there are quite a few crucial components the
player finds in their inventory. Here is a run down of the elements the player
finds:
Health Illustration
Psyche Gauge
Items picked up/found
Fear Rating
Journal
Torch Battery Level
Description Box (an area where a text based
description of the area highlighted in the inventory by the player will appear
such as an item or their health)
Early Inventory Designs
Here are examples of the inventory I did quite early on.
They include information which have since been removed from the inventory.
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