Distorted Delirium’s Title Screen
This is the screen where the player finds themselves
before launching into gameplay, the title screen. Today I began working on the
title screen for the game. I already know what I want it to look like in my
head so I am just working towards that goal. I am using textures as well as a
variety of new PS brush’s I downloaded to give a truly gritty feel to the area.
I am also trying to stay as close to Olive’s artworks as I can as to not ruin
the mood/atmosphere of the images whilst also injecting my own style. Here is what I
accomplished today, in various stages...
Stage 1: Rough Outline
I drew the basic lines for the design so I knew the
perspective was correct. I also used a grey colour to block the entire canvas.
Stage 2: Blocking in Major Areas
I used different colours and tones to block out the
major areas (the floor, walls and ceiling).
Stage 3: Painting and Texturing
I used a variety of textures and new brushes that I
downloaded to create the floor, ceilings and walls.
Stage 5: Blocking in the Doorframe and
Ceiling
I continued to texture and paint until I got the ceiling
in, then I used a base grey colour to block out the initial shape of the doors
and frame at the end of the hallway. I then painted over with detail and added
textures, tweaking colours as I progressed.
Stage
6: Where it’s at Currently
Not a tonne of difference from stage 5 to here but there
are still subtle tweaks.
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