Designing and Creating Distorted
Deliriums Logo/Title/Font
Productivity is at maximum today, lots to do! So far I
have completed (minus a few final tweaks) the title screen image. I then moved
onto creating our own font for the games title as well as it doubling up as a
logo! Something about two birds and a stone?
Here are the stages of creation anyway.
Stage 1: Rough Font Outline
Using Photoshop's basic brush tool, I
wrote/drew/designed the font which our game title would be in. I included a
backwards “R” because I am mega cool.
Stage 2: Touching Up the Outline
I used the lasso tool to outline around the grey. I did
this with my mouse as I wanted the lines to have a hand drawn and rough quality
which I wasn’t getting when I used my tablet pen. I then used the paintbrush to
colour in the letters a base red colour.
Stage 3: Textures and Layers
Using the magic wand and lasso tool, I kept making
multiple layers and selecting parts of each letter to add texture too (Olive
has kindly given me permission to use some of her textures). I also added some
patterns to the side so that we could call this a logo and not just a font (lol).
Stage 4: Clarifying the Font
This was where I made minor tweaks. I added a red photo
filter across the letters so that they were more red, less pink, then I used
the doge and burn tool (thank you photography for teaching me this) to lighten
up certain areas and darken others. I also reduced the opacity of the pattern
layer so that it didn’t appear as text/ rendering the title less legible.
Stage 5: Final Outcome
I then turned the base layer black so that I can merge
it easily onto the title page screen. I then downloaded some AMAZING blood
effect brushes
from here, http://www.brusheezy.com/brushes/1290-13-blood-and-splatter-brushes which I used on a
new, low percentage opacity, to add blood splatters to the logo.
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