Saturday 4 May 2013

BA6 | Specialism #26


Texturing my Environment | pt3 - The Rope Supports

So that there aren’t any major changes in the type of rope the bridge uses I am trying to keep the same rope texture for all rope on the bridge by recycling it from one UV to another. Here are the diffuse maps and how they appear in mental ray render and in the Maya view ports as there is a difference :/  

 
Texturing my Environment | pt4 - The Rope Rings

I am still using the same rope texture as I did for the rope handles, supports and bottom support. This saves me time in terms of texturing because I can re use areas of the texture that I have already edited and colour corrected to suit my scene. 

I had to edit the textures in terms of colour, saturation, exposure and vibrancy to ensure I got the basic rope pattern to show up on my mental ray render. In the Maya viewport they are fine and I am really happy with them but rendered is a different story :/ I am hoping/relying on the normal maps to emphasise the “ropey-ness” of them ;) 

I am well aware that there are a few texture repeats which are noticeable when you zoom in and I plan to go back and fix these. I also want to add some moss to the ropes to give them extra depth and also re enforce the fact that they have been there a while with no sustainability or care. They need to show that they have also reacted with the environment and weather conditions of the jungle environment; just as the wood has.

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