Wednesday 8 May 2013

BA6 | Specialism #33


Texturing my Environment | Part 14 -Terrain

So finally, all I had left to texture was the floor I had quickly put together before I baked on the AO. I do wish I had the time to do a floor that went all the way around the model floor, I don’t really know what I was thinking it making it cut off half way around? But oh well, I think it still looks good and I am happy with the textures I used.

Obviously I wanted the bridge to have substance and a sense of height, so I made sure I textured the edges with a rock texture that I had previous used/sourced for the rocks in the environment. This made it look like the temple area is at the top of a cliff or somewhere out of reach which is kind of the idea! I then used a variety of floor textures from CGTextures.com and Mayang,com including a dry grass floor, wet mud and general grit. Here are the links to those textures:  







Current Renders and WIP’s

So, that means that everything is textured now. Here are some of the renders and screen caps of the WIP environment. I still haven't got a light set up on this properly so I need to sort that out. I also still need to do my normal maps but that will be done tomorrow hopefully! :D 




No comments:

Post a Comment