Wednesday 8 May 2013

BA6 | Specialism #31


Texturing my Environment | Part 10 - The Vines

The vines are actually fairly small in comparison to the rest of the scene. I also didn’t want them to pull focus from the pillars. They also had to be textured using a slightly different wood texture as a vine wouldn’t be severely cracked, it would appear smoother. Therefore I went texture searching again and found this wood texture. Sure it isn’t smooth, but it gives off enough of an wood impression so that the player can read what it is. 



Other than this texture, I used various other textures that I have already referenced on my blog. I also added in the moss so that they appeared to have weathered too like the rest of the assets. 

As you can see, I used 2 separate diffuse maps for the vines. Looking back now I definitely could have combined these into one, I was so obsessed with ensuring I had really good quality textures that I tended to try and put as many of my assets on separate maps. This wouldn’t be efficient for games, especially when considering the budget and file size! I know this. However I have learnt for next time ;) 

 
Texturing my Environment | Part 11 - The Pillars

These were the 2 models I was most proud of. I wanted to create pillars that were organic and had areas that had crumbled away over the time the hypothetical temple had been there. This is why I took great care in sourcing textures that would reflect the weathered aesthetic of the pillars. I also wanted to make sure I took the time to texture the correct areas with a crumbled rock texture, separate from the main pillar so that the model looked truly organic. 

As usual, I used a mixture of different textures which I edited together myself to create the weathered, aged look. I also used a variety of rock textures to enhance to appearance of the rock itself whilst adding natural elements such as moss and lichen to emphasise how I am considering the environment and how it adapts to it’s surroundings. This is supposed to be natural and not maintained by man. How many times have you seen Lara Croft cleaning the tombs she goes in? :P 

First of all I did some fresh visual research to ensure I had the right visualisations of the pillars in my head. I also needed more references for how the temple pillars would look overall in that environment so that my textures are accurate. 


 

 







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