Thursday 4 October 2012

BA4 Contextual Studies: Creating Coherent Worlds #01


Let’s Dive Back into Contextual Studies!
Yesterday we were briefed on our new contextual studies project which at the moment appears to be slightly on the confusing/cryptic side however, our tutors  have assured us they have a plan to walk us through the learning material week by week eventually building up our confidence and understanding of the brief so that we can produce a quality, well rounded essay along side an 10 minute presentation. Oh, did I mention this presentation is likely to be a solo mission? (Yikes!).
As I'm still not 100% on our task at hand regarding the project as a whole, I will simply post the brief in the words that it was presented to us in the hope that all will become clearer as the weeks go on. I have highlighted key areas of the brief introduction which I feel are of importance.  

This unit considers storytelling in digital games and poses questions about the role of the story world in the construction of different kinds of digital games. 
 
It will look at the development of digital games from narrative-based games to Alternate Reality Games (ARG’s) and MMORG’s (Massively Multiplayer Online Role Playing Games). 
 
You will gain further understanding of story worlds, genre and narrative theory introduced in earlier studies, and learn more about creating narrative and dramatic elements for digital games. You will investigate the differences between ‘traditional’ digital games and transmedia storytelling, where digital games are only one element of the story world, researching the characteristics of franchises and ARG’s. You will also look at worlds that contain little narrative structure but provide coherent worlds of possibility for players.”

The session was fairly introductory and broad. We mainly focused on genres and presentation elements which we can formulate into our own work at a later date.  Here are the notes that I took during the session…

Contextual Studies: Creating Coherent Worlds 
When you play a game you want to feel fully immersed within its world. We will be looking at how game worlds underline their genres and how their fundamentals work together to create coherent worlds.

Project requirements
  •  Group research
  • Digital Blog documenting research and analysation texts
  •  1000 word essay
  •  Individual 10 minute presentation
Briefing notes
Will be looking at a variety of different games and genres such as ARVG's & MMORPG's (alternate reality video games/massively multiplayer online role playing game). 
The idea is to get a further understanding of narrative theory, genre and story worlds.
Narrative theory is structured. It focused around theorists ideals.
Investigating between traditional games (e.g. Pokemon, Star Wars, Digimon... it covers different media like TV & toys) and digital games which are brought of the shelf.
Research and presentation needs to cover narrative structure, genre & story world.


Notes on TED presentation:
"JJ Abrams: The Mystery Box‘

  •  Talks fairly fast which can often be a bad thing when giving a presentation however he talks confidently with a comical undertone, you can always understand what he is saying.
  •  He shares personal experience which probably comforts him when giving a presentation. Constantly describing to give a fully rounded experience to his audience regarding his stories.
  •  Uses hand gestures to not appear boring and scared. The box is a physical aspect to his presentation, it keeps the presentation fresh and also ensures the audience doesn't become bored watching a screen constantly.
  •  Keeps the entertainments fresh whilst also getting his information across. Using the video didn't necessarily connect with his core idea/fundamental of the presentation but it links his talk together nicely, keeping the presentation fresh and ensuring the audience don't become bored.
  •   He links it back to his 'mystery box' theme with clever jokes and interesting connections.
  •  The way that he leaves the mystery box on the stage throughout the whole presentation is very clever because even if his thought goes off track slightly for the audience, or the audience do feel lost, they have a constant reminder of where JJ Abrams is headed with his presentation, thoughts and ideas. It is a constant reminder of the main subject matter of the presentation.
Notes on game genre presentation
Adventure:
  •  Grim Fandango is classed as an adventure game.
  •  Often puzzles, items, keys and combat are used to push the player through the game.
ARG's:
  •  Alternate reality games are games which can blend over and bleed into loads of different types of media.
  •  They allow players to project images onto reality.
  •  Has potential for education uses.
  •  An current example would be Wonderbook for the PS3.
Beat 'Em Up:
  •  Scott Pilgrimm vs The World is an example of this sort of game.
  •  They focus on raw combat where the aim is to defeat opponents and cause as much damage as possible.
Platform:
  •  They demand games ask the player to explore, negotiate, solve puzzles and conquer worlds.
  •  Spyro, Croc and Crash Bandicoot are famous examples of platform games.
Puzzle:
  •  Puzzle games test players reflex ability, mind power and ability to solve their way through the game to progress.
Group Session Task
Following on from our CS session we were sorted into groups and randomly allocated a genre. Ours was “Alternate Reality Games” (ARG’s). Possibly the hardest genre to generate titles for and talk about because there is a very fine line between one game and a spin off ARG which is based upon it. We were pretty confused trying to define the titles we discovered. 

Our task proceeding on from our allocated genre was to answer some questions which would push us to research the genre and chosen game. The (few) games we thought about with the genre “Alternate Reality” were: 


Bioshock: There’s Something in the Sea
This was suggested by a group member and I had never heard of it. Its not the main game we are going to use for our question task, however I thought I would list it (as it’s only 1 of 3 that we thought about). Having done some research it seems this was more of a publicity and advertising event rather than an actual AVG, however, the game part could be perceived as the section where the Bioshock team revealed co ordinates over the internet for a selection of mystery locations of which fans picked up on and fled too to find out what they were for.  

 
Video used from YouTube user/channel Geekquisite 
 
Further research lead me to discover that there was a website called “There's 'Something in the Sea” which unfortunately I believe has been shut down as the AVG has ended. It was launched on March the 4th, 2009 and apparently gave clues, hints and tips towards a mystery that was getting slowly solved by the fans of Bioshock.  
 
The game element was that the website suggested it was created by a father who's daughter had been kidnapped by a big sister (one of the announced enemies of the forthcoming Bioshock 2 game). The events were divided up into 3 phases of the fathers investigation.


 
Halo 2: I Love Bee’s
Another one suggested by a team member (clearly I am very un educated in the field of AVG’s!). I have never heard of this either.  Instead of typing up some elaborate background story from my research, I have found a (unfortunately low quality) video which explains the whole AVG. 

Video used from YouTube user spider394
 
     Halo 2’s I love Bee’s website is actually still operational and you can still visit it and see what happens. It gives off the impression of a hacked website. More information can be found about this AVG can be found on it’s appropriate Wikipedia page.


 
Resident Evil 6: No Hope Left
This is the most recent in the AVG category. With the imminent launch of Resident Evil 6, Capcom created a whole alternate story and realist campaign for fans of the series to follow. I was at Eurogamer recently and there were even people cos-playing as genuine people (not even characters) who were acting out the No Hope Left campaign. 

The website is still up but it states that the campaign is over. There is more information on the official No Hope Left Wikipedia page. 

Video used from YouTube user/channel gamespot



Study Task
So they study task was to chose one of the games we had discussed under our genre of AVG. I'm going to choose Resident Evil 6. I'm in a bad situation anyway simply because I haven't taken part in any of these AVG games so I'm not overly sure how I am going to answer these questions that we have been set but I will give it my best shot. Out of all the AVG’s we discussed, the Resident Evil 6 No Hope Left campaign was the only one I had actually heard of. 

Question 1a: How is the game structured?
Based upon the internet community and fans of Resident Evil, No hope Left was a series of revealing clues which “players” (I have put players in inverted comma’s as you don’t really play this) must solve clues, views images and listen to information that is associated with Resident Evil. 

Question 1b: Does it have levels?
Nope. 

Question 2a: Do you  have to follow a set path to complete the game?
Yes, information was strategically revealed to viewers who were taking an active interest in following the campaign. There were also puzzles and questions to solve. 

Question 2b: How much freedom do you have to explore the game world?
The game world is a viral hub, there are no levels to explore. Everything is information based from cleverly placed symbols, hyper realistic/conspiracy based imagery, “hacked” websites and audio files which all add up to create the alternate world. 

Question 3: What does the game look like visually?
Okay this is tough and stems back to where I got confused about how can this be a game. Sure its BASED on a game, but the application itself is often just an advertisement ploy or PR stunt to get reactions from fans who are waiting for the actual game itself, so how is THIS part a game? And how does this deserve to be called an Alternate Reality Game?

Well, anyway, I guess ill try hard to answer the question with use of images from the campaign itself.
Biohazard symbols began to pop up all over the internet with the words “No Hope Left” and a date, 19.01.12. which caused heavy rumours to flow that Resident Evil 6 was going to be announced that on that date. 




The No Hope Left website is born and is used as a way of posting images and feeding rumours and speculations.  It was running from January 2012 right through until Resident Evil 6’s release date in October with various publicity stunts including social networking sites being “hacked” and strange posts from people. A variety of imagery was posted which helped to build the realistic aspect of the campaign helping it form its own identity.

Social media such as Twitter was used to also form a world wide map which was supposed to represent the spreading of the “C-Virus”, highly associated with Resident Evil. The more fans and the general public posted on it, the more the map updated supposedly showing how infected areas of the world was depending on how much they used the social media sites. 






Other ways in which the No Hope Left AVG was presented was through the use of viral video’s, here are a couple of examples which were famous from the game. 
 
Resident Evil 6: No Hope Left Campaign Launch Trailer
 
Video used from YouTube user BiohazardFrance
Resident Evil 6: Digital No Hope Left Trailer


Video used from YouTube user gamespot

Resident Evil 6: No Hope Left Cinematic Trailer
 
Video used from YouTube user gamespot

Resident Evil 6: Example of an No Hope Left Viral Entry


 Video used from YouTube user TForepaugh

Question 4: How do visuals affect the player?
I guess for this AVG, the only visuals I have to comment on are the images posted onto the various websites and viral campaigns. I think the use of unexplained images of dates and symbols intrigues players. Those who know the Resident Evil franchise were all over the No Hope Left and biohazard symbols being photographed all over the world and the fun came from trying to put a meaning to them. 

On the website there were various trailers and images all pointing towards the game and this alternate reality that was being built prior to Resident Evil 6’s release. I saw a Facebook page which encouraged people to solve puzzles and answer questions which in itself is a game, however it was on a simple Facebook page. 

When the visuals include social media sites (such as Facebook and Twitter) its hard for the general public and fans to ignore. Referring back to an image I found of a twitter feed where people were leaving goodbye messages and notes to their loved ones like the world was about to end was a very strong visual which, had you not of already joined in with the campaign, would certainly have you interested. Under the guise of an apparently “hacked” twitter feed, it forced people to get involved.

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