Asset #3 - Severely
Cracked 2nd Pillar
After building the first pillar with
the small crack at the top I wanted to continue practicing with extruding edges
and poly plane creation. I was learning how to truly make some organic shapes
with this method. There are areas where I have used tri’s which I must run by
my tutor as although I was told tri’s are fine, it does throw the topology off
so this is something I need to consider.
I want the environment to be an old jungle temple, something that isn’t preserved (like most of the videos of jungle temples that I found during my research) and therefore these kinds of the assets wouldn’t be kept preserved or re built, if this pillar was broken or cracked there is no one there to fix it. This goes in theme with the bridge which has broken rope handles and wonky misshaped/missing planks.
I started by extracting the area of the original pillar I wanted to recreate, duplicating it, then combining the original pillar back together. I thin used the split polygon tool draw where I wanted the crack to be on the pillar.
I want the environment to be an old jungle temple, something that isn’t preserved (like most of the videos of jungle temples that I found during my research) and therefore these kinds of the assets wouldn’t be kept preserved or re built, if this pillar was broken or cracked there is no one there to fix it. This goes in theme with the bridge which has broken rope handles and wonky misshaped/missing planks.
I started by extracting the area of the original pillar I wanted to recreate, duplicating it, then combining the original pillar back together. I thin used the split polygon tool draw where I wanted the crack to be on the pillar.
Then I deleted the faces to get a better idea of the depth of the hole I could create.
Then I would begin to select edges and
extrude them, keeping a firm eye on the kind of organic shape I was creating as
I went along.
Final (Mental Ray)
Renders of Asset #3 - The Severely Cracked Pillar
I’m so happy with the way this came
out! I cant wait to start texturing it! :D
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