Un Wrapping the UV’s
on the Hollow Log (asset #5)
The hollow log was, luckily, a lot
easier to un wrap compared to my other models. A simple cylindrical map worked
a treat! :D yaaay I had to do some small manipulations in the editor but
nothing major!
For example, I had some overlapping
faces where the extruded part of wood sticks out so I selected the verts in the
editor and used the relax UV tool and it worked a treat :P
After not long at all I was left with
this, which I am really happy with!
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