Building Asset #6 -
Tree Stump and Roots
Once again focusing on organic
modeling for this tree stump, it’s not just a cylinder extruded with a basic
wood texture, its going to have life and character :D right now its basic, but
you can begin to see where I am going with the top.
To build the long roots coming out from
the tree I selected faces that were ultimately square and that would extrude
evenly.
Using the top view and perspective
views, I drew a CV curve along the path I wanted my roots to take.
I’d then select the faces I wanted to
extrude along that curve, then select the curve itself secondly.
After further vert manipulation I was
able to model the tree stump further to achieve a natural and organic
aesthetic. I was also able to model in another root beside the one I had just
created using the same method.
Using the CV curve tool, I was able to
start on the third root. Using the CV curve tool, extrude faces and vert manipulation method
that I used previously to further model the root.
I ended up adding a fourth leg although
I'm not 100% sure if I want to keep it or not! So indecisive XD Oh well, here
are some shots of it with both hardened edges and soft. I think it looks fine
either way and with textures will be fine but I thought I should experiment
with both. I may also be adding some
terrain beneath the stump too but it all depends on time.
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