“Nintendo's Dark Duality in Video
Games”
This is a video study of Nintendo games
and how they seemingly like to portray darker versions of their stories and characters. This
links in with my study topic because I am looking
at how games can portray deeper meanings and communicate sub content via play.
Nintendo are known for their cuddly fun, child friendly, games, especially when
you consider the Mario franchise. However, this video shows you how the games
can try to communicate alternative narrative and ideas to the player via play.
I took notes as I watched the video
making sure I got useful quotes and reference material for my essay.
The dark world shows the player what
happens if Link fails; or they fail as a player. Player motivation.
Juxtaposition of the dark world and
happy game. Shows the player what will happen if they fail and can be seen as a
procedural rhetoric in pushing them to succeed.
“Giving the player 2 ways to look at
the same thing is a simple concept but it achieves an incredible affect”
Consider how paper Mario is actually
about how Luigi never feels as loved as his brother, Mario, so he becomes “Mr
M” in an attempt to be everything he wants and wishes he was but couldn't be as Luigi…deep
stuff for a child's Nintendo Mario game!
“Duality is an extremely useful tool in game design
and it can be used in ways that no other medium can. It can get the player to
look at the world in a new way see the dark side of a character or make a powerful commentary on the
nature of man.”
No comments:
Post a Comment