Texturing my
Environment | Part 10 - The Vines
The vines are actually fairly small in
comparison to the rest of the scene. I also didn’t want them to pull focus from
the pillars. They also had to be textured using a slightly different wood
texture as a vine wouldn’t be severely cracked, it would appear smoother.
Therefore I went texture searching again and found this wood texture. Sure it
isn’t smooth, but it gives off enough of an wood impression so that the player
can read what it is.
Other than this texture, I used various
other textures that I have already referenced on my blog. I also added in the
moss so that they appeared to have weathered too like the rest of the assets.
As you can see, I used 2 separate
diffuse maps for the vines. Looking back now I definitely could have combined
these into one, I was so obsessed with ensuring I had really good quality
textures that I tended to try and put as many of my assets on separate maps.
This wouldn’t be efficient for games, especially when considering the budget
and file size! I know this. However I have learnt for next time ;)
Texturing my
Environment | Part 11 - The
Pillars
These were the 2 models I was most
proud of. I wanted to create pillars that were organic and had areas that had
crumbled away over the time the hypothetical temple had been there. This is why
I took great care in sourcing textures that would reflect the weathered
aesthetic of the pillars. I also wanted to make sure I took the time to texture
the correct areas with a crumbled rock texture, separate from the main pillar
so that the model looked truly organic.
As usual, I used a mixture of different
textures which I edited together myself to create the weathered, aged look. I
also used a variety of rock textures to enhance to appearance of the rock
itself whilst adding natural elements such as moss and lichen to emphasise how
I am considering the environment and how it adapts to it’s surroundings. This
is supposed to be natural and not maintained by man. How many times have you
seen Lara Croft cleaning the tombs she goes in? :P
First of all I did some fresh visual
research to ensure I had the right visualisations of the pillars in my head. I
also needed more references for how the temple pillars would look overall in
that environment so that my textures are accurate.
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