Texturing my
Environment | Part 8 - Hollow Log
I used pretty much the same editing
process for both the hollow log and tree stump which is why I am including them
on the same blog post. The 2 models also used very similar textures, mainly
because they are wood but also because they needed to be visually similar as f
the wood is from the same environment. Here is a step by step image guide for
how I created the hollow log textures paying close attention to the saturation
of colour between wood and moss.
Texturing my
Environment | Part 9 - Tree Stump
After I had reached an acceptable stage
of texturing the hollow log, I moved onto the tree stump. Using the same
techniques to edit the images in Photoshop to create my own textures for my
models. I wanted to make sure the tree stump felt a part of the same environment
as the hollow log and rocks, obviously, so I was paying close attention to detail such as the flow of
bark, moss, vegetation, the hues and distinct colours of jungle tree woods and
smaller details such as lichen and bark chips. As with most of my work so far,
I gathered fresh reference material to ensure I had correct visuals to
influence my texture making.
Just like with the small rocks, the
tree stump took multiple textures painted and edited together in order to
achieve an acceptable standard and aesthetic. Here you can see the texture
editing process I took.
Here are the links to the various
textures that I used to create the log and tree stump:
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