Texturing my
Environment | Pt2 - The Rope Handles & Plank Support Ropes
Firstly I found a rope texture that I
actually liked from the same website as the wood. I had to cut it down so that
it was only 1 strand of rope; not multiple strands. I also wanted the rope to have a bit more
colour so I put a warming filter onto it and ramped up the vibrancy.
Then I needed to try to make the rope
seamless and ad it multiple times to my UV. Because my UV’s overlapped to save
space and heighten texture quality I couldn’t bake an ambient occlusion onto
the ropes so I might go back and do that by hand. Luckily these ropes don’t
really need one; it’s the normal map im more concerned about putting onto them
so that the rope doesn’t appear flat like it does in these renders. ANYWAY,
yes, here are my progression renders to getting a seamless rope texture!
Once I was fairly happy with how the
main length of the rope looked I moved onto sorting out the knots. I used a
larger segment of the rope, incorporating more strands to appear as if the rope
has been tied up before being pulled out to make the handles. After this
experiment I realised that I was using too many strands.
So I tried it with just 2 strands, but
this still looked wrong.
Finally I tried 3, thinking this would
be the happy medium and I think it looks a lot better. I mean it doesn’t look
like a tie or knot but the detail is so small it just has to resemble rope so
that the players eyes would read it for what its trying to mimic :)
I am really happy with how the rope came out! It
definitely needs a normal map though to give the rope fibers their depth as the
renders make it look flat!! I also don’t have a light set up currently so the
colour of the rope that I have personally edited isn’t showing through.
Using the same seamless rope texture
that I did for the rope handles, I was able to simply transfer them onto the
bottom ropes UV’s as they were so similar which made texturing the main length
of the rope a lot quicker and easier! :D
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