Texturing My
Environment | Pt1 - Wooden Posts
Okay so I’m sure we are all sick and
bored of me over documenting the UV process of
my environment, so lets get started with the textures!! Yaaay. I decided
that the first part of the environment I was going to texture would be the
wooden support posts of the bridge. I don’t feel like tackling the rope just
yet ;)
First of all I wanted to gather some
general aesthetic references for how wood would appear in the jungle
environments in which my hypothetical “mysterious” environment scene would be
found in game. This way I would know how to edit my textures in order to
achieve and accurate representation. (You’ll have to look through the
watermarks, I’m not trying to steal these images, they’re NOT mine. I just
think they are really helpful wood references).
My first port of call is to browse http://www.cgtextures.com for wood textures similar to that of my reference
images to ensure my textures are accurate. I found a few that I really like.
I begin by setting up my ambient
occlusion texture map with my UV snap
shot and adding a base layer of colour. I decide to make my base layer a mid
grey tone with a hint of brown as I am going to start texturing wood. I put my
UV snapshot at the top of the layer hierarchy in Photoshop and set the layer to
“screen”. I then had the ambient occlusion underneath set as “multiply” then
finally, at the bottom, is my base layer set as normal.
I then applied the wood texture that I
chose over the large wooden support beam’s UV’s. I applied a lambert material
to the wood supports in Maya as lambert causes the least shine and reflection;
wood isn't shiny or overly reflective, so I thought this would be the best
thing to use. I then applied my texture file to the model to see how it looked.
Generally I was really happy with it, I think the texture is strong enough to
not need tons of tweaking or editing, however, there was a seam (which I always
knew I would get).
To try and hide this seam I went
back into Photoshop to edit the texture.
I took a copy of the right side of the texture and moved it to the opposite
side.
I then used the clone stamp to blend
the new part into the image.
Here is a before and after where I have
tried to blend the seam together.
However this created a repeated pattern
on my textures which, in my opinion, is even worse than the seam >:|
So I went back into Photoshop and used
the clone stamp again to try and make the area smaller that I had just created
to cause less of a repeat.
Whilst not 100% perfect, a definite
improvement here. Plus I am looking up close, this isn’t where the player would
be focussing anyway so I’m not too worried about it currently.
Okay now to tackle the tops and bottoms of the log
stumps. Here are the textures which I like.
After some editing in Photoshop I was
left with diffuse maps that looked like this.
Moving onto the next set of wooden
supports, I wanted to re use the same texture so I gave that a go. However,
when I looked at them, I noticed a really obvious repeat in a pattern (THEY LOOK LIKE THEY ARE SMILING :D)
So I went into Photoshop to fix
it.
Continuing work on the second set of
wooden support beams I started to texture the top. The texture is the best wood
stump I could find that I liked but it is too orange in tone and colour
compared to the actual wood itself (no, I’m not cool enough to actually figure
out what tree this wood is from and match it haha) so I used Photoshop to change the colour as
well as vibration, saturation and hue. I also used the clone stamp to add some
moss colour to the top to blend it in more.
I then repeated this process but for
the other stump and also copied the same textures onto the bottoms as they
aren't even really visible.
And here is a render.
Because I am using the same set of
textures I noted originally for the wooden bridge supports, I wont post a step
by step of what I have done from now on. I have detailed enough of the process
for you to understand. I simply rinse and repeat, editing textures as I go, so
ill post WIP renders for the rest of the wooden posts unless something
desperately needs blogging.
Final 2 wooden stump diffuse texture
maps and renders.
Links to all the wood textures that I
used:
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