Saturday 20 April 2013

BA6 | Specialism #09


Asset #2 Stone Temple Pillars

Worryingly I am still not 100% sure of what my entire scene is going to be comprised of, not through lack of trying of course, I just cant seem to settle my mind on A - how it’s going to look overall i.e. where is the environment headed, towards a tomb? More jungle? And B - I cant seem to picture all the possible assets I have floating around in my head together in an environment.

Having said this I have settled on asset number 2 which are going to be a pair of large stone temple pillars. One of the ideas flying around in my imagination currently is that the environment I am building is leading up towards a jungle temple/tomb similar to that found in Uncharted or Tomb Raider. Again though I am still unsure D: -cries-
 
Visual Research and Inspiration/Influences

Going to start off as I always do with some visual research so that I have some reference images to work from for my model with the desired look I wish to achieve. As usual I will use a mixture of real life pillars and one created in 3D software so that I can get a better visualisation of what I want my pillars to look like. 





 






  
What Have I Learnt?

From the real life references I can see that the jungle ruin pillars tend to be made from a lighter coloured stone and that weathering and elemental effects have changed their appearance. For example a lot of the stone/rock has deep cracks and has become miss shaped. Nothing about their appearance is primitive which is good as I am trying to ensure all my models are organic. A lot of moss and plant life seems to entwine with the pillars too which I might look into incorporating if I have time. I will certainly ensure the moss is introduced when texturing.

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