Tuesday 23 April 2013

BA6 | Specialism #14


Asset #5 - Broken Tree Log/Stump

I am trying to give the impression of a mysterious jungle temple environment, although I wont actually be building the temple, its just a possible area surrounding it, as I stated in my learning agreement. To further this impression I thought about adding an old tree stump/log that has fallen and not been moved and has become entwined with the environment because it’s been here so long. To begin the modeling process, here are some visual references t hat I have found to help me take my ideas into Maya. 




 



 



 
I have decided I am probably going to split asset #4 into multiple assets of a similar variety. For example, here is the hollow log that I have made as a result from the reference images. This is how I made asset #5 - a hollow wooden log. 



I began by building a basic polygon cylinder and measuring it up against my human scale for size. When I was happy with the size I added in 5 edge loops fairly close together. I then selected the top faces and extruded them upwards. 

 
I then selected the top faces again and extruded them inwards, then I selected the smaller inner faces and extruded them once again.


With the inner faces selected I could hit the W key and use my move tool to pull the faces down which would leave me with a similar shape to the screen cap. All I did after this was manipulate the verts so that the model looked more organic and not static. 

 
To make the log hollow I extruded the faces at either end of the log so that they were smaller but the same size at either end. I then did another extrusion on one of the ends and pulled the faces all the way to the other end. I then simply merged the verts and deleted the hidden/extra faces so that the log appeared hollow. 

 
Obviously this doesn’t look AMAZING right now, it need’s textures, diffuse and normal maps and ambient occlusion but I am happy with it looking organic :D  

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