Monday 22 April 2013

BA6 | Specialism #11

Asset #3 - Severely Cracked 2nd Pillar

After building the first pillar with the small crack at the top I wanted to continue practicing with extruding edges and poly plane creation. I was learning how to truly make some organic shapes with this method. There are areas where I have used tri’s which I must run by my tutor as although I was told tri’s are fine, it does throw the topology off so this is something I need to consider.

I want the environment to be an old jungle temple, something that isn’t preserved (like  most of the videos of jungle temples that I found during my research) and therefore these kinds of the assets wouldn’t be kept preserved or re built, if this pillar was broken or cracked there is no one there to fix it. This goes in theme with the bridge which has broken rope handles and wonky misshaped/missing planks.

I started by extracting the area of the original pillar I wanted to recreate, duplicating it, then combining the original pillar back together. I thin used the split polygon tool draw where I wanted the crack to be on the pillar. 


Then I deleted the faces to get a better idea of the depth of the hole I could create. 


Then I would begin to select edges and extrude them, keeping a firm eye on the kind of organic shape I was creating as I went along. 

  
Final (Mental Ray) Renders of Asset #3 - The Severely Cracked Pillar

I’m so happy with the way this came out! I cant wait to start texturing it! :D

No comments:

Post a Comment