Monday 22 April 2013

BA6 | Specialism #12


Asset #4 - Vines

I have had the idea of wrapping vine around one of my assets since I began the project; as usual though it was just a case of finding somewhere to fit it in. Luckily I settled on an idea, this was to wrap vines around the broken pillars to emphasise their abandonment in the environment and that nature is taking over. As always I have found some visual references for wrapped vines in real life (and some can even be seen in previous reference images I have posted) so that I can have a better understanding on how these vines should appear aesthetically. 




Applying Vines to my Pillars

I moved onto trying to wrap vines around my pillars and thinking of all the possible ways I could achieve the desired look. I started the same way I made the rope which was by using the CV curve tool to literally draw out the curve of the wrapped vine. As you can see, I went into the top perspective and drew out the control verts for the vine wrap in a spiral. 


I then used the side view port and perspective view in order to manually pull the control vets down so that the spiral for the wrapped vine would progress downwards.

 
I think used the main perspective view to further manipulate the verts. My thought train was that I needed to get the spiral to flow downwards but still maintain its circular motion in order to be placed around the pillar is if being wrapped. Either way, I then created a polygonal cylinder and placed it just above the top of the CV curve/vine spiral I had just manipulated. 
 

 
I then selected the faces of the cylinder that faced the spiral, held shift and selected the curve second. I then extruded the faces along the curve and bumped up the sub divisions so that they actually followed the curve.

 
Whilst it all went to plan and I got a spiral curve, it just wasn’t the kind of look I was going for. Sure, I could have further manipulated the verts but this isn't a very quick method of working when I could just use the cylinder and extrude the faces around the pillar. Why didn’t I do that first then, I hear you ask. Well, I thought it might look a little rigid and I thought I would do a tried and tested method for creating a smooth curve first as this is the method I used for the ropes on the bridge too and they worked.  

It was upon thinking about how similar the workflow was to the rope that I realised that this vine wrap has a lot curved faces, something took me AGES to un wrap (uv wise) for the rope. I do not have the time to do that again for these vines. 
 
I then decided to have a crack at modeling the vines using the polygonal cylinder but extruding the faces to wrap manually around the pillar instead.  
 

As you can see the vine gradually wraps around the pillar as I extrude the faces and manipulate the verts to give it a more organic shape. Not only this but the number of ploys is reduced because its not a deadly smooth curve; which I actually think works A LOT better. 

I then started to do a small extra vine sticking out of the one I first created just to make it more organic and believable. 


 Asset #4 (Vine #1) Render

 
Asset #4 (Vine #2) Renders

I moved onto designing a vine to wrap around the smaller pillar too but obviously focussed on trying to not make them look exactly the same. I’m happy with the outcome of this vine too :D I followed the exact same modeling method as I did for the previous vine (cylinder > extrude face > rotate verts > rinse and repeat). 



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