Helpful Video Tutorial Covering Some
basics of UV Mapping & Possible Asset List for Distorted
Delirium
Okay so I am really keen to get the workflow of UV
mapping down. I did learn it previously but we only covered it for one project
and my notes (even though at the time I thought they were great and id be able
to follow them anytime) weren’t good enough to follow and re-create. So, I feel
like I am almost back to square one.
My confidence is building with Maya though, I have the
mindset that it can only beat me if I lea it, so I don’t let it >:)
I am fine with having to learn how to do it, I WANT to learn, I just need to start practicing and getting some tutor help.
I am fine with having to learn how to do it, I WANT to learn, I just need to start practicing and getting some tutor help.
Possible Asset List
Okay so here is a list of possible assets I could create
for my environment scene for Distorted Delirium.
Lianna’s Bed
Art Work & Frames
Old Vintage Rugs
Exhibition/Display Cabinets
Alcohol Bottles
Vintage Tables and Chairs
Vintage Lampshades & Lights
Vintage Desks with Chairs
Exhibition-like Ornaments (e.g. Large
Vase)
Glass Mirrors (reference to the Fathers
room)
Glass Jars (reference to the Baby
Brother room)
Hospital bed & Equipment (reference
to the Mothers room)
Wooden Storage Containers
Broken Elements of all of the above
(random wood beams, broken creates, tables, chairs etc)
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