Monday, 14 January 2013

BA5 Studio Project | Production #07


Helpful Video Tutorial Covering Some basics of UV Mapping & Possible Asset List for Distorted Delirium

Okay so I am really keen to get the workflow of UV mapping down. I did learn it previously but we only covered it for one project and my notes (even though at the time I thought they were great and id be able to follow them anytime) weren’t good enough to follow and re-create. So, I feel like I am almost back to square one.

My confidence is building with Maya though, I have the mindset that it can only beat me if I lea it, so I don’t let it    >:) 

I am fine with having to learn how to do it, I WANT to learn, I  just need to start practicing and getting some tutor help. 
 

Possible Asset List

Okay so here is a list of possible assets I could create for my environment scene for Distorted Delirium. 
 
Lianna’s Bed

Art Work & Frames
 
Old Vintage Rugs

Exhibition/Display Cabinets

Alcohol Bottles

Vintage Tables and Chairs

Vintage Lampshades & Lights

Vintage Desks with Chairs

Exhibition-like Ornaments (e.g. Large Vase)

Glass Mirrors (reference to the Fathers room)

Glass Jars (reference to the Baby Brother room)

Hospital bed & Equipment (reference to the Mothers room) 

Wooden Storage Containers

Broken Elements of all of the above (random wood beams, broken creates, tables, chairs etc)

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