Asset #04 - Victorian Style Floor Lamp
The structure of a floor lamp is pretty basic, from my
research I can see that games don’t often model what the player cant see
underneath the lamp shade itself; there isn’t a bulb or anything physically
connecting the lampshade to the stand. I
want to create a floor lamp with an organic shape but also retain a low poly
count. Here are some visual references for the
type of floor lamp I would like
to create.
I struggled to get the shape of the lamp shade organic
for this model but I am happy with the way it has turned out. Using vertices
and edge loops (both on the outside of the model and inside) I was able to drag
parts of the lamp shade in and out to create the desired curved effect
similarly seen on the visual reference images I posted up. Whilst I could have
taken it further by smoothing the mesh I feared the poly count was already too
high as it was plus the mesh was becoming a tad messy which I really didn’t
like so I have left it as it is for now. Another thing to note is how I have
followed suit with the lamp shade design and left the middle hollow because players just wouldn’t
be looking there. I need to confirm this with Lothar before I leave it as
finished though.
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