Making the Window
I wanted to put a window behind the desk as a focal
point in the room. I wanted the window to be fairly big and let in cracks of
moonlight to emphasise the creepy atmosphere of the room. Here are some visual
references of how I envision the windows to look.
My Windows!
Some inserted edge loops, deleted edges, awkward bevels
and hidden edges later I have windows :D (for now I have applied a dark high
transparency blinn shader so that it looks darker outside and shows that they
are windows).
Inserting edge loops around the walls to create the
shapes for the windows behind the desk.
This is actually my second attempt as my first one was
deleted in an angry rage due to hidden edges for no apparent reason (well,
probably due to me doing something stupid but I like to pretend they just came
out of nowhere :P). I knew I wanted a
small extruded area to add small detail on the window but for some reason Maya
just wouldn’t let me extrude the faces
together but separately (if that makes sense)…I even turned off “keep faces
together” and it did nothing :/
SO! To get those faces I had to add in extra edge loops.
I also added extra edge loops in where I wanted the detail on the window as you
can see here.
Firstly I extruded the outer edges of the window to
create a window border that would be wooden or something I guess!
Then here you can see the extra detail I added in around
the border of the window.
This is where I decided to add in a blinn shader. I made
is transparent and also slightly darker to give a darker feel to the outside of
the window.
Final outcome, I am so happy with these windows :D
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