Friday, 25 January 2013

BA5 Studio Project | Production #21


Making the Window

I wanted to put a window behind the desk as a focal point in the room. I wanted the window to be fairly big and let in cracks of moonlight to emphasise the creepy atmosphere of the room. Here are some visual references of how I envision the windows to look. 





  
My Windows!

Some inserted edge loops, deleted edges, awkward bevels and hidden edges later I have windows :D (for now I have applied a dark high transparency blinn shader so that it looks darker outside and shows that they are windows). 

Inserting edge loops around the walls to create the shapes for the windows behind the desk.

  
This is actually my second attempt as my first one was deleted in an angry rage due to hidden edges for no apparent reason (well, probably due to me doing something stupid but I like to pretend they just came out of nowhere :P).  I knew I wanted a small extruded area to add small detail on the window but for some reason Maya just wouldn’t let  me extrude the faces together but separately (if that makes sense)…I even turned off “keep faces together” and it did nothing :/ 

SO! To get those faces I had to add in extra edge loops. I also added extra edge loops in where I wanted the detail on the window as you can see here. 

 
Firstly I extruded the outer edges of the window to create a window border that would be wooden or something I guess!


Then here you can see the extra detail I added in around the border of the window.

  
This is where I decided to add in a blinn shader. I made is transparent and also slightly darker to give a darker feel to the outside of the window.  


Final outcome, I am so happy with these windows :D  

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