Wednesday, 16 January 2013

BA5 Studio Project | Production #09


Visual Reference Research - Overall Environment of the Level



As stated in my previous blog post, I am following Galuzin’s tips and advice for his workflow methods in creating levels. The current stage is heavy reference research. I went off and did some research on Museums as that is where Distorted Delirium  is set ensuring I only selected images which I felt captured the emotion, atmosphere, look and feel of the room I want to re-create. Here are some notes I made on how I want the room to look: 



Neglected but not derelict, the museum is set in an “alternate world” affected by the mental stability of the main character Lianna and therefore the environments need to reflect this. 



There need to be broken elements which are metaphorical of Lianna’s broken mind. 



There needs to be an eerie “emptiness” to the room, tall walls, perhaps some open negative space. This isn’t an excuse to get out of building assets for my environment scene, no way, I have a list as long as my arm of possible assets; no this is a space plan to evoke emotion within the player, to reflect Lianna’s possible empty mind in this alternate hell universe. 



I want the room to appear as a study room within a Museum. The museum itself (if you refer back to my BA4 posts/game design document) is supposed to have elements of an old castle turned into a museum; it’s not a modern day museum  with modern architecture and design. The furniture, decoration and architecture need to reflect the type of building this is which is old. 



The room wont be a main area of focus within the game, just a side room to explore as the player progresses. Therefore it just needs to be filled appropriately. I am planning on including an important book/note for the player to find on the desk and perhaps a med kit in a box/draw. This kind of detail can be finalised later. 













All these images are really helpful but not great quality. I then came across a photographer called Carol Fulton who had some gorgeous and very helpful/inspiring shots of castle interiors which I thought would help me for my castle museum study.
  
Carol Fulton - Photographer

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