Visual Reference Research - Overall
Environment of the Level
As stated in my previous blog post, I am following Galuzin’s tips and advice for
his workflow methods in creating levels. The current stage is heavy reference
research. I went off and did some research on Museums as that is where Distorted
Delirium is set ensuring I only selected images which I
felt captured the emotion, atmosphere, look and feel of the room I want to
re-create. Here are some notes I made on how I want the room to look:
Neglected but not derelict, the museum
is set in an “alternate world” affected by the mental stability of the main
character Lianna and therefore the environments need to reflect this.
There need to be broken elements which
are metaphorical of Lianna’s broken mind.
There needs to be an eerie “emptiness”
to the room, tall walls, perhaps some open negative space. This isn’t an excuse
to get out of building assets for my environment scene, no way, I have a list
as long as my arm of possible assets; no this is a space plan to evoke emotion
within the player, to reflect Lianna’s possible empty mind in this alternate
hell universe.
I want the room to appear as a study
room within a Museum. The museum itself (if you refer back to my BA4 posts/game
design document) is supposed to have elements of an old castle turned into a
museum; it’s not a modern day museum
with modern architecture and design. The furniture, decoration and
architecture need to reflect the type of building this is which is old.
The room wont be a main area of focus
within the game, just a side room to explore as the player progresses.
Therefore it just needs to be filled appropriately. I am planning on including
an important book/note for the player to find on the desk and perhaps a med kit
in a box/draw. This kind of detail can be finalised later.
All these images are really helpful but not great
quality. I then came across a photographer called Carol Fulton who had some
gorgeous and very helpful/inspiring shots of castle interiors which I thought
would help me for my castle museum study.
Carol Fulton - Photographer
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