Friday, 25 January 2013

BA5 Studio Project | Production #20


Project Update

Been a couple of days since I last posted anything so I felt that it was appropriate to post a project update complete with a “to-do” list, mainly for myself, so that I can keep a track on what exactly I need to do! 

So, I have built the majority of my museum study environment level (use ALL the words) and I am extremely happy with it! I mentioned in previous posts about the assets that I built that I needed to run them past Lothar, my tutor, to ensure they were game engine ready and he said they were fine! Mega happyyy :D 

This means I can show the progress of the whole room as there aren't any major changes or alterations I need to make! Here are some screen shots of the level as it stands currently…

 
As you can see here I have added some books to the shelf which I made really easily (ill post the screenshots next). However, my tutor Lothar has said that the better way to create small reusable assets like books (which can simply be re-sized and re used in different areas to save time and work) is to make one large one first, un-wrap the uv’s, texture it, THEN re-scale it (only smaller versions though so they fit on the UV map and don’t become distorted).  

Lothar asked my why an ammo box was in a study environment, to which I replied that it was supposed to be a wooden delivery box that could have contained an exhibition piece or something. I think I will have a go at tweaking this so that it looks more antique than ammo like :P 

 
Making the Books

So, the books. I simply used a primitive cube and shaped it into a generic book shape using bevels and extrudes. I then duplicated this shape multiple times.

  
I then selected each book and simply reshaped it… 


All I had to do then was rotate them and place them on the shelf in an realistic and organic way so that they looked realistic. 

  
What Now?

Last Thursday Lothar gave us a demonstration in unwrapping UV’s successfully. This was so helpful! I have made notes and will write them up soon, possibly when I start to unwrap the model I chose to do. The first thing I plan to do next though is: 

Finish my model. I want to add a window, curtains, door and some alcohol bottles as they link directly to the game. I might also add a med-bottle to the bookshelf as these serve as health in the game. 

Asses my models and see where I can cut down the poly count. 

Finalise my choice of model to texture. As my model consists of many assets I wont have time to texture them all properly and to the correct (highest) standards that Lothar has demonstrated to us. 

Unwrap the UV’s successfully on the model I do chose to texture. 

For now I will leave my to-do list as this because I don’t want to put tons of pressure on myself and feel rushed. Right now I am going to get cracking on the finishing touches to my model :)

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