Miscellaneous Assets #09 - #12 - Photo Frame, Lamp, Vase & Open Book
These are assets that I created “freestyle”. I didn’t
really have any reference material so I modelled them from my head which I know
is bad practice but I already know imp not texturing this whole scene so I plan
to just fill it up at least. Before it looked a bit empty but I think these
small miscellaneous assets add a bit of character and bring the scene to life.
Asset #09 - Desk Lamp
Here is a very basic, low poly model of a lamp which
would be adding mood lighting to the scene (and possible light for the
character and altering gameplay, refer to game design document). I have kept
the sub-divisions as low as possible without losing the circular shape that I
need for the lamp stand and shade. I have re used the trick that I think many
modelers use for lamps in games where you just don’t actually see the
bulb…although ironically I was playing some Left 4 Dead a night or so ago and I
actually saw the inside of the lampshade and there was detail! D: nooooo haha :P I will have
to ask my tutor tomorrow if this is an acceptable form of “short cut” for
design.
Asset #10 - Open Book
Here is another asset I made for the desk so that it
didn’t look too empty, it is an open book. In terms of gameplay this could be
used by the player in order to find a note or diary entry (again, refer to
design document). The book itself is only a singular piece of low poly geometry
so it couldn’t be animated to open as there are no separate pages; its all one
piece. However this could be textured to appear like a book and the player
wouldn’t think twice about it.
Asset #11 - Vase Ornament
This is simply a low poly ornament that could be scale
dup (slightly) and used anywhere. I have used it on top of the desk to add more
depth to the scene environment. It is low poly.
Asset #12 - Photo Frame
This is here because it is a direct tie in with the
gameplay. The player can find various family related photographs around the
museum reminding them of past life events disguised as repressed memories. Here
is an example of a photo frame in which the player could find one of these
family photographs.
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