Friday, 18 January 2013

BA5 Studio Project | Production #10


Asset #01 - Victorian Style Study Desk

The first asset for my study is going to be a Victorian time period styled desk. It needs to have either a drawer or cupboard attachment so that the player can open it and look inside for helpful items of clues regarding gameplay. 

In order to model this successfully I need to have plenty of visual reference to ensure I get the correct look and feel of the desk that I want.
 







Using these as image references plus being inspired by the desks in Amnesia I was able to construct a desk I am happy with. The main difference is that I wanted to create delicate and intricate handles for the drawers and cupboard but when I tried to do this and keep a low poly count I struggled to create the right organic shape I had envisioned so I stuck with plain door knobs. 

I showed the desk to Lothar in our 3D session yesterday and he said that my mesh was nice and clean and that I was right to create the drawers and cupboard door separately so that they could be animated in the future for the player to open and use. He suggested that I reduce the polys in the door knobs however because they are such a small part of the structure and in game they will hardly be noticed. I originally had sub divided the sphere 8 x 8 but I reduced it to half that and created new door knobs at 4 x 4. Here is the final result.

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